I posted my first GDC article coverage for this year on the Serious Games Summit. I didn't realize how lenghty of an article it was until I posted it, but each individual session is probably too short to break up into multiple articles.
Anyway, I'm getting better finally. It has taken me a week to g…
Anyway, I'm getting better finally. It has taken me a week to g…
I have a few things to post, but I'm sick and can barely keep myself awake. It kind of sucks because I stayed an extra day to see San Francisco a little bit, but I couldn't make it more than a few hours before I had to get back to the hotel and crash. Unless I can type a bunch of things up while fl…
I'm treating this like notes, so it may not read very well. Take each paragraph as a completely separate thought moment:
Ernest Adams is talking about the background of his interest in god games, starting from his time at Bullfrog Productions and work on the game Populous.
He also mentions a game he …
Ernest Adams is talking about the background of his interest in god games, starting from his time at Bullfrog Productions and work on the game Populous.
He also mentions a game he …
I just finished a panel session on startup financing and venture capitalism. The moderator of the panel was Susan Wu, who works for Charles River Ventures. There was a lot of talk about various issues and stages in VC funding, but there were a few key things everyone should take away from the sessi…
Well, so much for the semi-liveblogging! :) I didn't feel too well this morning, which started me off slow, and then I got more and more tired throughout the day so like others it was the stereotypical GDC Tired Thursday that most of the other GDNet press staff has felt.
I had some non-GDNet items o…
I had some non-GDNet items o…
Here's a liveblog of the session, literally:
Love your publisher
- developers cynical of publisher intentions create us vs. them attitude, which isn't healthy
- have blind loyalty, faithfulness, and commitment to the publisher
- get a big brother, a mentor, like Splash Damage did with id Software
- work…
Love your publisher
- developers cynical of publisher intentions create us vs. them attitude, which isn't healthy
- have blind loyalty, faithfulness, and commitment to the publisher
- get a big brother, a mentor, like Splash Damage did with id Software
- work…
Today's been almost a wash, but I'm trying to salvage it by attending the Amateur to AAA session being given by Paul Wedgfield.
After this morning's fiasco, I had a GDNet meeting, accidentally attended the GPWiki meeting, and by the my sessions to attend were in proces or over. So I scoured the expo…
After this morning's fiasco, I had a GDNet meeting, accidentally attended the GPWiki meeting, and by the my sessions to attend were in proces or over. So I scoured the expo…
Well, this morning started off with a dud. Literally. The first session I attended and was really looking forward to called "Dr. Strangeflow or: How I Learned to Stop Worrying and Love the Pipeline" ended up being cancelled because "the speaker cancelled because he has pneumonia". Now, I'll give th…
The PowerPoint slides from yesterday's Serious Games Taxonomy presentation have been posted on the SeriousGames.org site. The full URL in PDF form is http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf.
I'm now in a moderated panel on how we can measure whether or not a player learns by playing games. The problem is that I just can't stand to listen to half the panel anymore.
Eric Zimmerman of Gamelab is moderating it (never been a fan of his), and the panel consists of Don Daglow of Stormfront St…
Eric Zimmerman of Gamelab is moderating it (never been a fan of his), and the panel consists of Don Daglow of Stormfront St…
There's not much to say about the Using Novel Interfaces to Promote Physical Rehabilitation lecture. Red Hill Studios worked on a NIH SBIR grant-funded project with the UCSF School of Nursing where they used the Wii controller to model a gait and balance program for people with Parkinson's Disease.…
The physical therapy lecture is over, so continuing with ESP..
The lecture was more about the challenges of developing ESP, which consisted more with timing than development issues, and what they plan to do with ESP in the future. Right now ESP is at v1.0 and is the first branch off of MS Flight Sim…
The lecture was more about the challenges of developing ESP, which consisted more with timing than development issues, and what they plan to do with ESP in the future. Right now ESP is at v1.0 and is the first branch off of MS Flight Sim…
The Microsoft ESP lecture was more of a background and informative session than anything else. I was hoping there may be some better technical information, but when a marketing guy gives the presentation I suppose you can't expect much.
So my take on ESP.. I'm surprised it took Microsoft this long t…
So my take on ESP.. I'm surprised it took Microsoft this long t…
I'm in the press lounge, getting ready to head across the street to Metreone North for more of the Serious Games Summit. The first session will be about Microsoft's entry into the serious games and simulation market with their Microsoft ESP engine based on Flight Simulator technology. After that is…
I left the Serious Games Summit a little early today, primarily because I lost my sweatshirt and wanted to go find something warm to wear. I only had a t-shirt on for most of the day - yeah, that's me, the idiot walking around in a t-shirt! Luckily San Francisco's shopping district is right next to…
Continuing the last post, XOS Technologies has implemented an idea I had almost four years ago to help train quarterbacks on American football teams. One of the most difficult things for quarterbacks isn't the athletic agility required - it's the decision-making and pattern recognition skills that …
Hopping around the conference this afternoon... first hop was into the Core Techniques with Shaders tutorial again, which led into a very math-intensive lecture about a normal/displacement mapping technique using heightfields. It's frustrating when a lecturer thinks that teaching a technique means …
Hopping around the conference this afternoon... first hop was into the Core Techniques with Shaders tutorial again, which led into a very math-intensive lecture about a normal/displacement mapping technique using heightfields. It's frustrating when a lecturer thinks that teaching a technique means …
I sat in on the Core Techniques in Shaders tutorial during the lecture on lighting. It appears they are running a little late on the lectures in that tutorial. The slides for the entire Core Techniques tutorial will be online at CoreTechniques.info, so if you're interested in getting code, slides, …
I'm going to make an attempt at semi-liveblogging for my GDC coverage. If it doesn't work out, then you'll know because you won't see a steady stream of updates! The idea will be quick highlights with links to more detail. I also have detailed notes that may be converted to articles in the future, …
It's Day Two of GDC, and since I'm sitting in my hotel room waiting on Dave to get ready so we can head out I thought I'd do a little write up.
Day One of GDC went well, I think. I did some 'tutorial hopping' throughout the day with the Embodied Agents tutorial, the Engineering Multiplayer games tut…
Day One of GDC went well, I think. I did some 'tutorial hopping' throughout the day with the Embodied Agents tutorial, the Engineering Multiplayer games tut…
I have a lot of software product ideas - games, business applications, everyday utilities, etc. - and I seem to come up with a new one almost every day. Some are absolute trash, but fun concepts, and some are considered by my colleagues as potential killer apps. Of course, I have had a mounting fru…
Do you consider yourself "in the know" with the current events of the games industry? Do you have the investigative desire to find out what's happening in the games industry and relate what you find to game developers across the world? Are you interested in working with the dynamic, hard working Ga…
I guess our software messed up and linked to our upcoming new design in an email. Oops! We actually showed it off at our booth at the Austin Game Conference with excellent response. It's really nothing more than a facelift to the interface. All the backend is the same, and for the forums in particu…
The next 48 hours should be fun with Wilma doing a fly-by. Looks like my area has as good of a chance of getting hit as any other area in Florida, so if it looks like we're going to get hit pretty hard then I'll make sure to get some video. That is of course unless a tornado is headed my way, in wh…
Interested in a GameDev.net desktop wallpaper? Here's a minimalist one with our new logo:
Until I figure out where we're going to put these things for regular public consumption, you can get the various common desktop sizes from here. If you like them, consider them a perk of reading my journal. If …
Until I figure out where we're going to put these things for regular public consumption, you can get the various common desktop sizes from here. If you like them, consider them a perk of reading my journal. If …
Just to add on to the last post, the coincidence of this is interesting. Look at the published date for this article: http://www.popularmechanics.com/science/research/1282151.html.
Advertisement
Popular Blogs
Advertisement