Readme.txt

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San Diego, CA

Readme. Software development, business, technology, and my projects.

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154 entries
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khawk
February 29, 2008
First GDC article - Serious Games Summit
I posted my first GDC article coverage for this year on the Serious Games Summit. I didn't realize how lenghty of an article it was until I posted it, but each individual session is probably too short to break up into multiple articles.

Anyway, I'm getting better finally. It has taken me a week to g…
371 views
khawk
February 23, 2008
Not feeling well..
I have a few things to post, but I'm sick and can barely keep myself awake. It kind of sucks because I stayed an extra day to see San Francisco a little bit, but I couldn't make it more than a few hours before I had to get back to the hotel and crash. Unless I can type a bunch of things up while fl…
329 views
khawk
February 22, 2008
Liveblogging "What's Next for God Games?"
I'm treating this like notes, so it may not read very well. Take each paragraph as a completely separate thought moment:

Ernest Adams is talking about the background of his interest in god games, starting from his time at Bullfrog Productions and work on the game Populous.

He also mentions a game he …
290 views
khawk
February 22, 2008
VC Funding
I just finished a panel session on startup financing and venture capitalism. The moderator of the panel was Susan Wu, who works for Charles River Ventures. There was a lot of talk about various issues and stages in VC funding, but there were a few key things everyone should take away from the sessi…
421 views
khawk
February 22, 2008
Tired Thursday
Well, so much for the semi-liveblogging! :) I didn't feel too well this morning, which started me off slow, and then I got more and more tired throughout the day so like others it was the stereotypical GDC Tired Thursday that most of the other GDNet press staff has felt.

I had some non-GDNet items o…
286 views
khawk
February 20, 2008
Amateur to AAA
Here's a liveblog of the session, literally:

Love your publisher
- developers cynical of publisher intentions create us vs. them attitude, which isn't healthy
- have blind loyalty, faithfulness, and commitment to the publisher
- get a big brother, a mentor, like Splash Damage did with id Software
- work…
274 views
khawk
February 20, 2008
From Amateur to AAA in 5 years
Today's been almost a wash, but I'm trying to salvage it by attending the Amateur to AAA session being given by Paul Wedgfield.

After this morning's fiasco, I had a GDNet meeting, accidentally attended the GPWiki meeting, and by the my sessions to attend were in proces or over. So I scoured the expo…
257 views
khawk
February 20, 2008
Design metrics
Well, this morning started off with a dud. Literally. The first session I attended and was really looking forward to called "Dr. Strangeflow or: How I Learned to Stop Worrying and Love the Pipeline" ended up being cancelled because "the speaker cancelled because he has pneumonia". Now, I'll give th…
293 views
khawk
February 19, 2008
Serious Games Taxonomy slides online
The PowerPoint slides from yesterday's Serious Games Taxonomy presentation have been posted on the SeriousGames.org site. The full URL in PDF form is http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf.
332 views
khawk
February 19, 2008
Paradox of Games Panel
I'm now in a moderated panel on how we can measure whether or not a player learns by playing games. The problem is that I just can't stand to listen to half the panel anymore.

Eric Zimmerman of Gamelab is moderating it (never been a fan of his), and the panel consists of Don Daglow of Stormfront St…
273 views
khawk
February 19, 2008
Microsoft's slogan
When did they change their slogan to "Your potential. Our passion"?

I noticed this on one of the slides of the ESP lecture.
383 views
khawk
February 19, 2008
Wii Physical Therapy
There's not much to say about the Using Novel Interfaces to Promote Physical Rehabilitation lecture. Red Hill Studios worked on a NIH SBIR grant-funded project with the UCSF School of Nursing where they used the Wii controller to model a gait and balance program for people with Parkinson's Disease.…
344 views
khawk
February 19, 2008
ESP, continued
The physical therapy lecture is over, so continuing with ESP..

The lecture was more about the challenges of developing ESP, which consisted more with timing than development issues, and what they plan to do with ESP in the future. Right now ESP is at v1.0 and is the first branch off of MS Flight Sim…
339 views
khawk
February 19, 2008
ESP

ESP

The Microsoft ESP lecture was more of a background and informative session than anything else. I was hoping there may be some better technical information, but when a marketing guy gives the presentation I suppose you can't expect much.

So my take on ESP.. I'm surprised it took Microsoft this long t…
347 views
khawk
February 19, 2008
Day 2 begins
I'm in the press lounge, getting ready to head across the street to Metreone North for more of the Serious Games Summit. The first session will be about Microsoft's entry into the serious games and simulation market with their Microsoft ESP engine based on Flight Simulator technology. After that is…
294 views
khawk
February 18, 2008
Wrap it up on Day One
I left the Serious Games Summit a little early today, primarily because I lost my sweatshirt and wanted to go find something warm to wear. I only had a t-shirt on for most of the day - yeah, that's me, the idiot walking around in a t-shirt! Luckily San Francisco's shopping district is right next to…
364 views
khawk
February 18, 2008
DreamFlyer pic
As promised, here's the DreamFlyer picture:



*Nod to Richard for fixing the pic upload.
292 views
khawk
February 18, 2008
Big game industry players in serious games
Continuing the last post, XOS Technologies has implemented an idea I had almost four years ago to help train quarterbacks on American football teams. One of the most difficult things for quarterbacks isn't the athletic agility required - it's the decision-making and pattern recognition skills that …
266 views
khawk
February 18, 2008
Hopping
Hopping around the conference this afternoon... first hop was into the Core Techniques with Shaders tutorial again, which led into a very math-intensive lecture about a normal/displacement mapping technique using heightfields. It's frustrating when a lecturer thinks that teaching a technique means …
253 views
khawk
February 18, 2008
Hopping
Hopping around the conference this afternoon... first hop was into the Core Techniques with Shaders tutorial again, which led into a very math-intensive lecture about a normal/displacement mapping technique using heightfields. It's frustrating when a lecturer thinks that teaching a technique means …
384 views
khawk
February 18, 2008
Shaders and more
I sat in on the Core Techniques in Shaders tutorial during the lecture on lighting. It appears they are running a little late on the lectures in that tutorial. The slides for the entire Core Techniques tutorial will be online at CoreTechniques.info, so if you're interested in getting code, slides, …
393 views
khawk
February 18, 2008
(Semi) Liveblogging GDC
I'm going to make an attempt at semi-liveblogging for my GDC coverage. If it doesn't work out, then you'll know because you won't see a steady stream of updates! The idea will be quick highlights with links to more detail. I also have detailed notes that may be converted to articles in the future, …
334 views
khawk
March 21, 2006
GDC has started
It's Day Two of GDC, and since I'm sitting in my hotel room waiting on Dave to get ready so we can head out I thought I'd do a little write up.

Day One of GDC went well, I think. I did some 'tutorial hopping' throughout the day with the Embodied Agents tutorial, the Engineering Multiplayer games tut…
413 views
khawk
January 09, 2006
Lions, and Tigers, and a side project? Oh my!
I have a lot of software product ideas - games, business applications, everyday utilities, etc. - and I seem to come up with a new one almost every day. Some are absolute trash, but fun concepts, and some are considered by my colleagues as potential killer apps. Of course, I have had a mounting fru…
348 views
khawk
December 31, 2005
Happy New Year
Happy New Year, everyone!
312 views
khawk
December 02, 2005
We're looking for news editors!
Do you consider yourself "in the know" with the current events of the games industry? Do you have the investigative desire to find out what's happening in the games industry and relate what you find to game developers across the world? Are you interested in working with the dynamic, hard working Ga…
338 views
khawk
November 21, 2005
Some things just can't be kept secret...
I guess our software messed up and linked to our upcoming new design in an email. Oops! We actually showed it off at our booth at the Austin Game Conference with excellent response. It's really nothing more than a facelift to the interface. All the backend is the same, and for the forums in particu…
342 views
khawk
October 23, 2005
Wiiiilmaaaaa!
The next 48 hours should be fun with Wilma doing a fly-by. Looks like my area has as good of a chance of getting hit as any other area in Florida, so if it looks like we're going to get hit pretty hard then I'll make sure to get some video. That is of course unless a tornado is headed my way, in wh…
375 views
khawk
September 16, 2005
Official GDNet desktop wallpapers anyone?
Interested in a GameDev.net desktop wallpaper? Here's a minimalist one with our new logo:



Until I figure out where we're going to put these things for regular public consumption, you can get the various common desktop sizes from here. If you like them, consider them a perk of reading my journal. If …
310 views
khawk
August 30, 2005
New Orleans sinking article
Just to add on to the last post, the coincidence of this is interesting. Look at the published date for this article: http://www.popularmechanics.com/science/research/1282151.html.
323 views
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