Shh, don't tell Seriema that we can see his dirty secrets!
The "what if?" mantra is anti-design mentality. That occurs when you're either to inexperienced with a piece of functionality or just to lazy to design it correctly, thus giving a part of your code more data than it needs. Some symptoms are:…
The "what if?" mantra is anti-design mentality. That occurs when you're either to inexperienced with a piece of functionality or just to lazy to design it correctly, thus giving a part of your code more data than it needs. Some symptoms are:…
Only 2h and 30min late ;)
I had to hack the refraction a bit:
A) when refracting "out" of the object, I just use 1 for the "outside refraction index". gonna implement something proper later.
B) when a ray has entered a object, I don't spawn reflection rays since that would make that white sphere in th…
I had to hack the refraction a bit:
A) when refracting "out" of the object, I just use 1 for the "outside refraction index". gonna implement something proper later.
B) when a ray has entered a object, I don't spawn reflection rays since that would make that white sphere in th…
So I was using the standard Phong lighting equation. But it didn't match the teachers reference pic. So I checked his old notes, found a description of using the half vector (i.e. Blinn's variant).
Blinn's approximation sucks according to me...
Phong
Blinn's approximation sucks according to me...
Phong
if( (*nearestObject)->material().shininess() >…
Had a test in the compiler course today. We're gonna pretend it never happen and just finish the raytracer! ;)
Except for the weird lighting, I now have weird refraction! It's like it's refracting too much :/ and I also got some pixel artifacts, which is odd for something that's calculated for each …
Except for the weird lighting, I now have weird refraction! It's like it's refracting too much :/ and I also got some pixel artifacts, which is odd for something that's calculated for each …
reflections!!! w00t!! colish! =D
I think I'll be updating my old journal posts to highlight the algorithm that added the said feature. I'll start now...
First, I had to refactor some code so that I could call my raytracing function recursivly (that's the way for reflections, pretty obvious when you t…
I think I'll be updating my old journal posts to highlight the algorithm that added the said feature. I'll start now...
First, I had to refactor some code so that I could call my raytracing function recursivly (that's the way for reflections, pretty obvious when you t…
At 00.00 I had checkered pigments, but they suck! There are huge and ugly artifacts. It's 04.05 now so I'm giving up... If there's ANYONE that knows of a better algo and how to implement it, please please tell me!
The code I'm using is (in pseudocode):
The code I'm using is (in pseudocode):
v = intersectionPoint(ray,object) / scalar
floore…
Added a Pigment class to the game, although the only one I have is the solid color version.
I added specular lighting (phong) today! w00t! looks awesome according to me! but... veeeery different from my reference picture. Probably because that's the "first step" pic.
Here's the reference pic
EDIT: god…
I added specular lighting (phong) today! w00t! looks awesome according to me! but... veeeery different from my reference picture. Probably because that's the "first step" pic.
Here's the reference pic
EDIT: god…
so... I'm working on the camera. OH TEH JOY!!!
I finally have a camera working(?) that gives me the "near quad" (like the near plane, except it has boundaries) I need to start shooting rays, again. But somethings spooky, since the screens all black. Can't figure out why though, everything seems righ…
I finally have a camera working(?) that gives me the "near quad" (like the near plane, except it has boundaries) I need to start shooting rays, again. But somethings spooky, since the screens all black. Can't figure out why though, everything seems righ…
so I've been working on the raytracer.. slowly! :/
I implemented triangles. The professor doesn't specify which side is the "front" so I just default to CW (clock wise) front, normal = (v1-v0) x (v2-v0 ). I.e. it's facing you if each point is clockwise oriented from the next one. Let's try a ASCII e…
I implemented triangles. The professor doesn't specify which side is the "front" so I just default to CW (clock wise) front, normal = (v1-v0) x (v2-v0 ). I.e. it's facing you if each point is clockwise oriented from the next one. Let's try a ASCII e…
Yepps, I'm still alive. So everyone that's claimed any of my belongings, SHOO!
So I'm here in Brazil, studying.. Why would you otherwise visit Brazil? >_<
Anywho! I'm reading the following courses:
? Introduction to Graphics programming
? Compilers and languages
? Online businesses
? Introduction t…
So I'm here in Brazil, studying.. Why would you otherwise visit Brazil? >_<
Anywho! I'm reading the following courses:
? Introduction to Graphics programming
? Compilers and languages
? Online businesses
? Introduction t…
I've bought a Toshiba M200, convertable tablet PC! ^_^
It's so cool to write stuff using the pen! hehe but I'll be using that mostly for school, taking notes. The screen is only 12" but I'm surprised at the keyboard since it doesn't feel small at all! The buttons are big and "high" enough to feel st…
It's so cool to write stuff using the pen! hehe but I'll be using that mostly for school, taking notes. The screen is only 12" but I'm surprised at the keyboard since it doesn't feel small at all! The buttons are big and "high" enough to feel st…
Yeey I finally released it!
Looking good. Over 100 download during 4 days already!!! I'M SO HAPPY!
CLICKY!
Looking good. Over 100 download during 4 days already!!! I'M SO HAPPY!
CLICKY!
I'm kinda curious. I've been checking my site stats at SourceForge.
My all time record is 145 people visiting the page, but only 5 of them actually downloaded ThumbView.
While yesterday I had 13 downloads and 30 visitors. And today 6 downloads and 70 visitors.
It's really odd... how come so many visit…
My all time record is 145 people visiting the page, but only 5 of them actually downloaded ThumbView.
While yesterday I had 13 downloads and 30 visitors. And today 6 downloads and 70 visitors.
It's really odd... how come so many visit…
ThumbView is in it's final beta. Unless I get any complaints my project is done :)
Only many motivational mails and some donations will make me implement the features in the "suggestions" page of the ThumbView homepage.
So I'm gonna write a postmortem now before I forget the whole thing!
Only many motivational mails and some donations will make me implement the features in the "suggestions" page of the ThumbView homepage.
So I'm gonna write a postmortem now before I forget the whole thing!
maan I was gonna release Beta 1.1.0 3days ago!
Had a hard time finding someone without .NET installed, and getting the DDS support.
Now that I got the DDS support code, I still needed a victim tester to test the installer (that it installs the console version of ExtractorManager for non.NET users)
Fin…
Had a hard time finding someone without .NET installed, and getting the DDS support.
Now that I got the DDS support code, I still needed a victim tester to test the installer (that it installs the console version of ExtractorManager for non.NET users)
Fin…
Now he's at it again! DigitalDelusion is out having a LIFE! On a floating metal thing, drinking toxins and generally having a monkey-good-time! Man, how many times do I have to tell that boi to STAY AT THE COMPUTER!?
shis, some people never learn! ;P
well my date went ok... she liked the flowers, but…
shis, some people never learn! ;P
well my date went ok... she liked the flowers, but…
yeah, I need to learn how to do that :P
Heard that's how they do it in the Quake engines. And I understand why. I've just written my second proxy class for accessing functions in a DLL. Redudant work. Should be able to do some template magic by using Loki. But somehow I decided not to use any extern…
Heard that's how they do it in the Quake engines. And I understand why. I've just written my second proxy class for accessing functions in a DLL. Redudant work. Should be able to do some template magic by using Loki. But somehow I decided not to use any extern…
DDS support is coming along fine! I finished multiple filetypes per Thumbnail Extractor support, along with Version and Name for Thumbnail Extractors. The name and version is displayed in ExtractorManager.exe so that users easily can see what version they have when reporting errors or deciding to u…
yepps ThumbView has gone public!
The official thread is here.
It was release 2 days ago and right after that I realised that there was some issues with unregistering some filetypes. Those issues have been fixed and the current version is Beta 1.0.1
I hope you game developers out there enjoy! ;)
The official thread is here.
It was release 2 days ago and right after that I realised that there was some issues with unregistering some filetypes. Those issues have been fixed and the current version is Beta 1.0.1
I hope you game developers out there enjoy! ;)
*picks up where he left last night*
Oki I've fixed the uninstall buggs. Assigning 0 to a std::string equals Kablaam!(TM)
Fixed the homepage thingie, navigations links looks nicer now.
Soo what's left of the installer?..
? Check uninstall dialogs, to many? (I'll let the betatesting decide)
? Use the mode…
Oki I've fixed the uninstall buggs. Assigning 0 to a std::string equals Kablaam!(TM)
Fixed the homepage thingie, navigations links looks nicer now.
Soo what's left of the installer?..
? Check uninstall dialogs, to many? (I'll let the betatesting decide)
? Use the mode…
hubba bubba!
I'm playing around with Nullsoft Installer. Trying to make a uber 1337 installer :P
Here's my ToDo, let's see how far I get tonight.
? Check appendix B: "Is .NET installed?"
? Replace strings with variables/constants.
? Register on install, and unregister on uninstall.
? Check uninstall dial…
I'm playing around with Nullsoft Installer. Trying to make a uber 1337 installer :P
Here's my ToDo, let's see how far I get tonight.
? Check appendix B: "Is .NET installed?"
? Replace strings with variables/constants.
? Register on install, and unregister on uninstall.
? Check uninstall dial…
(note, I'm using VS.NET 2003)
what a night! WHAT! A! NIGHT!
If I ever "should've written a waterproof testcase", this was it!
Using a unmanaged C++ with a C# app really has its disadvantages! If you don't have a good Test Driven Design that is! Let me give you some real life examples.
[ where's the pro…
what a night! WHAT! A! NIGHT!
If I ever "should've written a waterproof testcase", this was it!
Using a unmanaged C++ with a C# app really has its disadvantages! If you don't have a good Test Driven Design that is! Let me give you some real life examples.
[ where's the pro…
I've been releasing Beta's when actually... when I think about it... they're missing to much to be Beta's. They're more like Alphas! So I renamed them. =)
Released Alpha 1.2 today. With some fixes. Gonna fix some more in the image support section (actually, DrunkenCoder's the one doing that) and I'm…
Released Alpha 1.2 today. With some fixes. Gonna fix some more in the image support section (actually, DrunkenCoder's the one doing that) and I'm…
I've been stuck on the same 3 problems for several days now... no one seems to know the answer either, since no one's replying to my posts...
"what interface to implement for image Previews?"
http://www.tek-tips.com/viewthread.cfm?qid=911903
"very odd IExtractImage::Extract() behaviour"
http://www.tek-…
"what interface to implement for image Previews?"
http://www.tek-tips.com/viewthread.cfm?qid=911903
"very odd IExtractImage::Extract() behaviour"
http://www.tek-…
beta 1 of my ThumbView (.tga/.pcx thumbnail support for windows xp explorer) has been released!!!!
But it's for #gamedev (on AfterNet, IRC) people only :P Since I'm trying to avoid to many people noticing the exact same bugs...
When the bugs been sorted out and the installer is in place, I'll release…
But it's for #gamedev (on AfterNet, IRC) people only :P Since I'm trying to avoid to many people noticing the exact same bugs...
When the bugs been sorted out and the installer is in place, I'll release…
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