For the last few days I've been working at learning D3D10 and using it to whip up a quick prototype of doing fully-deferred shading while using MSAA (multisample antialiasing). If you're not sure what deferred shading is, but are curious, check out the deferred shading paper at NVIDIA's developer …
A few things to talk about this entry (no screenshots, but there is an MP3 later):
Cube Farm
Cube farm is declared complete. I decided not to add any polish to it, because it was simply a test of my game development framework. It gave me a large list of things that I need to work on (better UI layo…
Cube Farm
Cube farm is declared complete. I decided not to add any polish to it, because it was simply a test of my game development framework. It gave me a large list of things that I need to work on (better UI layo…
Well, I finally have all of the gameplay working. It supports 2-5 players, and is quite enjoyable.
I need to add a, you know...menu, stuff like that. Also, I would love for it to play networked, since it does kinda require the cards in one's hand be a secret to the other players.
But, the gameplay …
I need to add a, you know...menu, stuff like that. Also, I would love for it to play networked, since it does kinda require the cards in one's hand be a secret to the other players.
But, the gameplay …
Cube Farm is coming along nicely - half of the gameplay is done.
In the game, for every turn, you place one card, and fill one cubicle (if possible). I have the card-placing portion done.
It involves filling in holes that are too small for a card to fit in as walkable floor space (for the purposes o…
In the game, for every turn, you place one card, and fill one cubicle (if possible). I have the card-placing portion done.
It involves filling in holes that are too small for a card to fit in as walkable floor space (for the purposes o…
The first test of my scripting setup is going rather well. And it's completely chairless.
I have been working on converting over Cheapass Games' "Cube Farm" into a digital format (which, sad to say, I'm never going to give out to anyone, what with copyright issues and the like. This is just my own…
I have been working on converting over Cheapass Games' "Cube Farm" into a digital format (which, sad to say, I'm never going to give out to anyone, what with copyright issues and the like. This is just my own…
I got bored and made a video of the chair demo. Why not? :D
So here it is:
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And, if you prefer to watch it in non-youtube-uglyvision, you can get a higher quality (6mb) WMV here:
So. Much. Chair. (I suggest you download rather than try to stream, it'll go faster)
So here it is:
">
And, if you prefer to watch it in non-youtube-uglyvision, you can get a higher quality (6mb) WMV here:
So. Much. Chair. (I suggest you download rather than try to stream, it'll go faster)
In response to this post of yours.
I'm bringing the noise.
You have some catching up to do
Enjoy the fun :) I'm not ahead by much, so it shouldn't be TOO tricky :)
I'm bringing the noise.
You have some catching up to do
Enjoy the fun :) I'm not ahead by much, so it shouldn't be TOO tricky :)
I've been playing Missile Command on XBLA.
One thing bothers me, though:
Where ARE the missiles?
The enemies are like these fireball things.
When I shoot, I shoot these weird lightning bolts.
How can it be "Missile Command" without any actual missiles?
Personally, the lightning is stupid - in the origina…
One thing bothers me, though:
Where ARE the missiles?
The enemies are like these fireball things.
When I shoot, I shoot these weird lightning bolts.
How can it be "Missile Command" without any actual missiles?
Personally, the lightning is stupid - in the origina…
Yeah, this journal does not get updated nearly as frequently as I'd like, but I've been working on a new basis for a few new games that I'd like to try and make (one of which is actually my old 3D racing game). In the meantime, I've been working on the backend of the whole thing, including the tas…
For those who missed it:
Mop of Destiny Soundtrack MP3s!
On Power Outages (And Other Weird Things)
They suck. Our power was out for 9 days. For someone as hopelessly addicted to the Internet as I, it was like not having legs. Legs that could span the globe in an instant. Or at least under a few se…
Mop of Destiny Soundtrack MP3s!
On Power Outages (And Other Weird Things)
They suck. Our power was out for 9 days. For someone as hopelessly addicted to the Internet as I, it was like not having legs. Legs that could span the globe in an instant. Or at least under a few se…
So I've been wanting to post more details about Mop of Destiny's development, as well as a full-on postmortem of the game. However, I took a long break from it (I needed it), and when I was getting back into it, I lost power last Thursday in the Great Pacific Northwest Windstorm and Subsequent Gin…
It's there! or here! Whatever!
Four months of effort, finally out the door!
Click here for Mop of Destiny!
Four months of effort, finally out the door!
Click here for Mop of Destiny!
Alrighty. The gameplay, graphics, art, music, and sound are all complete. I have a few finishing touches to put on it:
Some of the background music has a different average level than the others, so I'm normalizing that all out I want to add the credits I need to provide a manual, so I've got to writ…
Scripting's done. And I use the term "Scripting" lightly.
All "scripts" are hard-coded into the game. For instance, a sample short script would look like the following:
All "scripts" are hard-coded into the game. For instance, a sample short script would look like the following:
Add(new StopMusicPoint(m_audio));
// Whistler fades in.
Add(new CreateEntityPoint(this, m_audio, m_renderer, m_world, "W…
I did all of the voice acting today, including the most important line in the game.
...my voice is still hoarse from doing that voice.
...my voice is still hoarse from doing that voice.
Again, not much energy to say stuff. I remember what sleep was like. I remember it fondly.
Level 2 is not quite as varied in appearance as level 1 - it's a bit narrower in focus.
Here are a couple screenshots. Jack's standing on a falling block in the second shot.
Side note: Keep in mind, when view…
Level 2 is not quite as varied in appearance as level 1 - it's a bit narrower in focus.
Here are a couple screenshots. Jack's standing on a falling block in the second shot.
Side note: Keep in mind, when view…
15 days left. The gameplay is done and in "test" (a bunch of friends are playing through it). Thus, I had that terrifying moment where you send out your creation to the world and hope that it works.
...then someone reports that there's a serious bug which you quickly fix.
That's how it goes.
And now…
...then someone reports that there's a serious bug which you quickly fix.
That's how it goes.
And now…
So, the Four Elements V contest was announced in June. The rules are simple: Create a game, include the four elements:
Have it done by November 30th.
That said, I thought "well, those elements sound hard, screw that." And I went along my merry way. Sometimes after that, …
- Europe
- Emblem
- Economy
- Emotion
Have it done by November 30th.
That said, I thought "well, those elements sound hard, screw that." And I went along my merry way. Sometimes after that, …
So, wow. It's been what...over a year? How time flies when life is throwing buckets at you.
Well, I'm going to start updating this journal with information on the (currently) continuing development efforts of my 4e5 entry entitled Mop of Destiny.
No, I haven't given up on that racing game. Content…
Well, I'm going to start updating this journal with information on the (currently) continuing development efforts of my 4e5 entry entitled Mop of Destiny.
No, I haven't given up on that racing game. Content…
It is now highly apparent that there is no chance of me finishing this project by the end of this month. It was an impressively unrealistic goal in the first place. Oh well. It did its intended job: To light a fire under me and make me get to work on it.
And I'm still working. I don't really hav…
And I'm still working. I don't really hav…
Finally! It took longer than expected (I had some issues with the collision detection), but I finally have the driving code working. That means, I can finally drive around these crazy tracks. As expected, because the tracks that I have were created before I even knew how the cars would handle or…
Another week-plus break in journal entries. That's starting to become a bad habit, but I don't like updating when I don't have anything to show.
Which brings us to today's entry: I have something to show.
I created a new track editor. You may remember seeing screenshots of my previous track editor…
Which brings us to today's entry: I have something to show.
I created a new track editor. You may remember seeing screenshots of my previous track editor…
So I finally got something interesting working. While there's no pretty shading or even eye candy, what there IS is an infinite plane renderer, using a grid. The idea was to use this for water rendering, but there's an easier and less complicated way to do it (a la Far Cry) that I'm going to use …
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