Big Trouble In Little Chairtown

Chairs, spaceships, and mostly-coherent technical rambling. What could possibly go wrong?
133 comments
65 entries
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Drilian
August 30, 2007
D3D10 + Deferred Shading = MSAA!
For the last few days I've been working at learning D3D10 and using it to whip up a quick prototype of doing fully-deferred shading while using MSAA (multisample antialiasing). If you're not sure what deferred shading is, but are curious, check out the deferred shading paper at NVIDIA's developer …
919 views
Drilian
August 16, 2007
The Topics Grew In Fields
A few things to talk about this entry (no screenshots, but there is an MP3 later):


Cube Farm

Cube farm is declared complete. I decided not to add any polish to it, because it was simply a test of my game development framework. It gave me a large list of things that I need to work on (better UI layo…
475 views
Drilian
August 12, 2007
No Cows In the Cube Farm
Well, I finally have all of the gameplay working. It supports 2-5 players, and is quite enjoyable.

I need to add a, you know...menu, stuff like that. Also, I would love for it to play networked, since it does kinda require the cards in one's hand be a secret to the other players.

But, the gameplay …
671 views
Drilian
August 10, 2007
Chairless in Seattle
Cube Farm is coming along nicely - half of the gameplay is done.

In the game, for every turn, you place one card, and fill one cubicle (if possible). I have the card-placing portion done.

It involves filling in holes that are too small for a card to fit in as walkable floor space (for the purposes o…
590 views
Drilian
August 08, 2007
OMG WAI NO CHAIRS
The first test of my scripting setup is going rather well. And it's completely chairless.

I have been working on converting over Cheapass Games' "Cube Farm" into a digital format (which, sad to say, I'm never going to give out to anyone, what with copyright issues and the like. This is just my own…
666 views
Drilian
August 01, 2007
Do Androids Dream of Electric Chairs?
So, I've been working on the Intangibles. Otherwise known as the Unscreenshottables. Those things that improve the innards of the whole system, but you can't really show off.

But first! A screenshot of something (to prove that my renderer can display more than just chairs):


Click to enlarge

One goa…
540 views
Drilian
July 16, 2007
80s Chair Band
I got bored and made a video of the chair demo. Why not? :D

So here it is:

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And, if you prefer to watch it in non-youtube-uglyvision, you can get a higher quality (6mb) WMV here:

So. Much. Chair. (I suggest you download rather than try to stream, it'll go faster)
576 views
Drilian
July 09, 2007
To: ViLiO
In response to this post of yours.

I'm bringing the noise.


You have some catching up to do

Enjoy the fun :) I'm not ahead by much, so it shouldn't be TOO tricky :)
520 views
Drilian
July 08, 2007
Missile(?) Command
I've been playing Missile Command on XBLA.

One thing bothers me, though:

Where ARE the missiles?

The enemies are like these fireball things.
When I shoot, I shoot these weird lightning bolts.

How can it be "Missile Command" without any actual missiles?

Personally, the lightning is stupid - in the origina…
467 views
Drilian
June 24, 2007
One Day, Maybe I'll Update With Some Regularity
Yeah, this journal does not get updated nearly as frequently as I'd like, but I've been working on a new basis for a few new games that I'd like to try and make (one of which is actually my old 3D racing game). In the meantime, I've been working on the backend of the whole thing, including the tas…
435 views
Drilian
January 05, 2007
Historeez
For those who missed it:

Mop of Destiny Soundtrack MP3s!

On Power Outages (And Other Weird Things)

They suck. Our power was out for 9 days. For someone as hopelessly addicted to the Internet as I, it was like not having legs. Legs that could span the globe in an instant. Or at least under a few se…
632 views
Drilian
December 20, 2006
FOR THE LOVE OF GOD POST AN ENTRY!
So I've been wanting to post more details about Mop of Destiny's development, as well as a full-on postmortem of the game. However, I took a long break from it (I needed it), and when I was getting back into it, I lost power last Thursday in the Great Pacific Northwest Windstorm and Subsequent Gin…
442 views
Drilian
November 29, 2006
It's Aliiive!  ALLIIIIIVVEEE!
It's there! or here! Whatever!

Four months of effort, finally out the door!

Click here for Mop of Destiny!
485 views
Drilian
November 28, 2006
Finishing Touches
Alrighty. The gameplay, graphics, art, music, and sound are all complete. I have a few finishing touches to put on it:

  • Some of the background music has a different average level than the others, so I'm normalizing that all out
  • I want to add the credits
  • I need to provide a manual, so I've got to writ…
  • 436 views
    Drilian
    November 24, 2006
    Scripting
    Scripting's done. And I use the term "Scripting" lightly.

    All "scripts" are hard-coded into the game. For instance, a sample short script would look like the following:


    Add(new StopMusicPoint(m_audio));
    // Whistler fades in.
    Add(new CreateEntityPoint(this, m_audio, m_renderer, m_world, "W…
    567 views
    Drilian
    November 22, 2006
    Most Important Line of Dialog in the Game
    I did all of the voice acting today, including the most important line in the game.

    ...my voice is still hoarse from doing that voice.
    481 views
    Drilian
    November 20, 2006
    The Clocktower
    The art for Mop of Destiny is now 100%.

    Here are some shots from the final level of the game. Yes, you can jump on the gears, and yes, tracing the clock face took a very long time.




    Click to enlarge

    Today, I will start the cutscene work.
    459 views
    Drilian
    November 19, 2006
    Lava Is Not My Favorite
    Escape!

    That is the goal of the fifth level. I have one screenshot that's fairly representative of what the level looks like (there is no boss of this level).


    Click to enlarge

    Only one more level to go.
    442 views
    Drilian
    November 19, 2006
    Shadow Realm
    Level 4, the shadow realm. If there's one thing that Super Mario Brothers taught me, it's that all enemy fortresses HAVE to be made out of bricks.

    I'm not happy with the brickwork in the palace (it's a bit flat)...I'll fix it later if I have time.

    ON WITH THE SHOW!






    Click to enlarge

    Moving on to level …
    525 views
    Drilian
    November 18, 2006
    Caves and Stuff
    Didn't quite finish level 3 last night, I got fed up of drawing all of the bevel borders on the rock platforms (it's all hand-done). Finished it up this afternoon. Moving directly on to level 4.

    An in-level screenshot, and a shot of the boss.



    Click to enlarge

    'sall I got.
    295 views
    Drilian
    November 17, 2006
    Ruins!  Blocks!  Ruins Made From Blocks!
    Again, not much energy to say stuff. I remember what sleep was like. I remember it fondly.

    Level 2 is not quite as varied in appearance as level 1 - it's a bit narrower in focus.

    Here are a couple screenshots. Jack's standing on a falling block in the second shot.

    Side note: Keep in mind, when view…
    260 views
    Drilian
    November 16, 2006
    Look Behind You!
    Level 1 has backgrounds. Level 2 tomorrow.

    ...too tired to say anything interesting.









    Click to enlarge
    305 views
    Drilian
    November 15, 2006
    Trial By Fire.
    15 days left. The gameplay is done and in "test" (a bunch of friends are playing through it). Thus, I had that terrifying moment where you send out your creation to the world and hope that it works.

    ...then someone reports that there's a serious bug which you quickly fix.

    That's how it goes.

    And now…
    223 views
    Drilian
    November 14, 2006
    Concept of Destiny
    So, the Four Elements V contest was announced in June. The rules are simple: Create a game, include the four elements:
    • Europe
    • Emblem
    • Economy
    • Emotion

    Have it done by November 30th.

    That said, I thought "well, those elements sound hard, screw that." And I went along my merry way. Sometimes after that, …
    301 views
    Drilian
    November 14, 2006
    Long time, no update!
    So, wow. It's been what...over a year? How time flies when life is throwing buckets at you.

    Well, I'm going to start updating this journal with information on the (currently) continuing development efforts of my 4e5 entry entitled Mop of Destiny.

    No, I haven't given up on that racing game. Content…
    246 views
    Drilian
    October 17, 2005
    Our Continuing Mission...
    It is now highly apparent that there is no chance of me finishing this project by the end of this month. It was an impressively unrealistic goal in the first place. Oh well. It did its intended job: To light a fire under me and make me get to work on it.

    And I'm still working. I don't really hav…
    238 views
    Drilian
    October 04, 2005
    Get Your Kicks On Loop 66
    Finally! It took longer than expected (I had some issues with the collision detection), but I finally have the driving code working. That means, I can finally drive around these crazy tracks. As expected, because the tracks that I have were created before I even knew how the cars would handle or…
    240 views
    Drilian
    September 21, 2005
    I'm Supposed To DRIVE on THAT?
    Another week-plus break in journal entries. That's starting to become a bad habit, but I don't like updating when I don't have anything to show.

    Which brings us to today's entry: I have something to show.

    I created a new track editor. You may remember seeing screenshots of my previous track editor…
    241 views
    Drilian
    September 12, 2005
    WTS: Plane of +1 Infinity
    So I finally got something interesting working. While there's no pretty shading or even eye candy, what there IS is an infinite plane renderer, using a grid. The idea was to use this for water rendering, but there's an easier and less complicated way to do it (a la Far Cry) that I'm going to use …
    289 views
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