Last night, winding up my dev efforts I came across a bug that rendered my game totally unusable. I'm having a hard time tracking the little beggar down as I don't think it lies within my code :/
It ONLY happens when something is in motion. I've turned off all effects and disabled my new additions, …
It ONLY happens when something is in motion. I've turned off all effects and disabled my new additions, …
Screenshot #2
This weekend I've implemented a few things into Manta-X, changed a few things around and generally made progress.
GUI
The bug in the GUI system was a simple fix, I was doing the pointIn() routines based on an absolute co-ordinate system when my GUI is set up for relative co-ordinates. Si…
This weekend I've implemented a few things into Manta-X, changed a few things around and generally made progress.
GUI
The bug in the GUI system was a simple fix, I was doing the pointIn() routines based on an absolute co-ordinate system when my GUI is set up for relative co-ordinates. Si…
GUI
I'm not having much luck with Manta-X today. It seems as if my GUI events just aren't being scanned properly; in other words, the children of the element aren't being fully scanned for say, a mouse over event. This is almost certainly to do with the hacky way it was implemented, I suppose I shou…
I'm not having much luck with Manta-X today. It seems as if my GUI events just aren't being scanned properly; in other words, the children of the element aren't being fully scanned for say, a mouse over event. This is almost certainly to do with the hacky way it was implemented, I suppose I shou…
A couple of minor additions to the project last night, but a lot of thinking was done. After reading VertexNormal's journal I felt inspired to finally add a VFS to Manta-X. I was planning to write my own, but to be honest it seemed like a lot of unnecessary work and time that would be better spent …
Today sucked ass again, some scrote put my window on my car through last night - yes after they trashed it last week. Seems like they came back to finish it, or that it was just some junkie living in this crack den of a neigbourhood. Words of advice to anyone thinking of moving to the North of Engl…
The first shots from each Manta-X game always looks the same. A ship firing off a few rounds at nothing. Nothing special, but I thought I'd show off a shot to prove I'm actually doing something. I've decided to keep an archive of all shots I pull out of the game, mainly so I can see how it's progre…
Yesterday was great for productivity. I started work on the GUI system for Manta-X. I've never done any GUI coding before so I found it quite fun. I've only got simple windows and buttons working so far, but it'll be enough for now. I got slightly side tracked when I realised I needed to load textu…
Seems as if the weekends are the only real time I get to myself these days; it's a shame most of the time I spend wondering what to do with all this free time.
Here's my programming task list for this weekend:
Manta-X:
- Finish small waypoint system
- Investigate work required to implement curved pat…
Here's my programming task list for this weekend:
Manta-X:
- Finish small waypoint system
- Investigate work required to implement curved pat…
Ok so I calmed down a bit from this morning's rant. A bunch of scally kids were knocking around outside tonight though, I really wish they had something better to do with their lives other than cause trouble.
I've been working on my IPathNavigator interface for Manta-X. I think I'll have a few types…
I've been working on my IPathNavigator interface for Manta-X. I think I'll have a few types…
Today didn't start as I'd planned. I had to take a trip out in my car this morning. Turns out some Chav Scum or some random group of idiots that live in my crappy neighbourhood had decided to trash my car up last night. It really really annoys me that I have to put up with people's lack of respec…
I'm liking the song Juneau by Funeral For a Friend a lot right now. I know they're total NME 'media darlings', but it reminds me of when I went to randomly see them to check them out. To tell a lie, I went to see Further Seems Forever (before Jay left) and Funeral.. were supporting them. Both good …
Ok so I sat down to fix the rogue memory access errors and guess what? Yes, none will manifest themselves, no matter how hard I try to get them to rear their ugly heads. I'm sure there's a ghost in the code somewhere, so I think I'll spend tomorrow hunting it down. Time for liberal use of the asser…
So I stuck in a new particle effect for the basic weapon in Manta-X and I start getting lots of nasty crashes. Turns out that it's the Memory Managed Objects getting deleted twice upon GC. Time to scour the code and find out exactly why it's crashing the hell out of things. I've noticed the problem…
It's hard to decide which one of my projects to work on today. I felt burnt out yesterday from a week of work and did nothing but watch movies (Evil Dead 2 and Donnie Darko, if anyone's interested). The trouble is with having a 'lazy day' is that as much as I may have needed it, I can't stop kickin…
Let me go into Manta-X a little bit more. In the past, I was always a huge fan of scrolling space shooters (coming from a 'classic' era in gaming). Uridium in particular took hold of my interest - it was simple, yet highly entertaining. The basic concept was that an alien fleet was about to attack,…
Nice to see the GDNet+ memberships have launched. I've signed myself up for a year - perhaps too hastilly having not tried it out first. Ah well, we'll see how it pans out [smile].
It's hard to say which of my projects I'm going to track in this journal so for now I think I'll ramble on about the ma…
It's hard to say which of my projects I'm going to track in this journal so for now I think I'll ramble on about the ma…
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