Does anyone know any good books on HLSL? I'm wanting something more recent, but covers some of the older PS versions aswell.
The books I'm thinking about buying right now are:
The COMPLETE Effect and HLSL Guide by Sebastien St-Laurent,
Introduction to 3D Game Programming with Direct X 9.0c: A Shader A…
The books I'm thinking about buying right now are:
The COMPLETE Effect and HLSL Guide by Sebastien St-Laurent,
Introduction to 3D Game Programming with Direct X 9.0c: A Shader A…
I spent this weekend doing some stuff in MDX.
I first finished a template project I can work off of so I can get my experiments going without having to worry much about the Windows BS.
After that I started playing around with terrain generation, and this was the result:
Now I've got an economics proje…
I first finished a template project I can work off of so I can get my experiments going without having to worry much about the Windows BS.
After that I started playing around with terrain generation, and this was the result:
Now I've got an economics proje…
Well, I spent a few hours today trying to get some sort of map rendering going and I think it turned out pretty well. This was the first time I ever wrote a map renderer, so I'm not sure if I did it "properly." I decided to go with the MAP format since most versions of the VHE(Valve Hammer Editor) …
You ever have one those days where you're tired yet you still continue typing away at some code..then you return the next day and you're like "What the hell was I thinking?"
I implemented a simple editor for the simulator, but for some reason while I was "zombie coding" I managed to screw it all up,…
I implemented a simple editor for the simulator, but for some reason while I was "zombie coding" I managed to screw it all up,…
Hmm...I'm up late way past a reasonable hour of sleeping, and yet I still feel like I need to write something whether it be code or this blog entry. Tomorrow's going to suck.
I've been laying off of working on KS(Kill Shit) until recently; partly because of school, and partly due to the fact that I …
I've been laying off of working on KS(Kill Shit) until recently; partly because of school, and partly due to the fact that I …
Wow, damn? Time flys by so fast now. I haven't really noticed it, but now it's getting to me. It seemed like yesterday that I was a freshman in high school, now I'm a senior :\.
I started work on an editor for RiL, and it's going relatively well, been having some fun with RegEx. I'm starting to get …
I started work on an editor for RiL, and it's going relatively well, been having some fun with RegEx. I'm starting to get …
A few days ago my MDX book arrived. Managed DirectX 9 Graphics and Game Programming.
I've been reading it thoroughly. I was really surprised how easy shader implementation is. I probably need to write a shader manager etc, but I've just been playing around with them in Kill Shit. I still haven't fou…
I've been reading it thoroughly. I was really surprised how easy shader implementation is. I probably need to write a shader manager etc, but I've just been playing around with them in Kill Shit. I still haven't fou…
Basically this is a list of stuff I'd like to do throughout this summer, short term or long term(in no particular order).
- Install Ubuntu, and reinstall Windows. Backup, delete my current partition, create 3 new ones (125GB), (123GB), (2GB). The last one is for the Linux swap.
- Work on some Project RiL…
Naming conventions, a crucial part of your code. At their core, naming conventions are there to help in code readability, and depending on what convention you use it may help identify specific variable properties.
So what are the right naming conventions? How do you make sure your code is keeping up…
So what are the right naming conventions? How do you make sure your code is keeping up…
I'm officially off of the Project RiL Team. I understand why I'm removed, but I just wish I could of been confronted earlier so it didn't have to turn out like this.
I don't want anyone to think I hold any grudges against anyone, because I don't. Communication was one of the problems, the second wa…
I don't want anyone to think I hold any grudges against anyone, because I don't. Communication was one of the problems, the second wa…
Sometimes I just wish my parent's wouldn't of forced me into getting a job, it really destroys possible coding time.
I believe Cade's been busy with a few personal assignments himself, but I'm not quite sure on what. Progress on Project RiL has slowed a bit. I've been having issues with the SVN serv…
I believe Cade's been busy with a few personal assignments himself, but I'm not quite sure on what. Progress on Project RiL has slowed a bit. I've been having issues with the SVN serv…
I was recently browsing some source code to some open-source projects, and I noticed that most of the developers prefer different brace alignments and use them quite consistently, but I've always wondered why THAT brace alignment why not THIS one?
The following are the three most common brace alignm…
The following are the three most common brace alignm…
Woops, it's been over a month since I've updated my journal. Cades been b.. nevermind.
Yea, well we've been smashing away at this project.
We've implemented Physics as well as Sound as well as a host of other things I can't even remember.
Our mapper RBurn has created a new level for play testing.
Anyw…
Yea, well we've been smashing away at this project.
We've implemented Physics as well as Sound as well as a host of other things I can't even remember.
Our mapper RBurn has created a new level for play testing.
Anyw…
Nah, we didn't die...in fact we are quite far from it.
Sorry for the short post, but Cade has done so much that only a video could describe it all.
Click the screen-shot below for a video:
">
I created the song in that video :). We haven't decided if it's going to be the RiL theme or not, but I'm pr…
Sorry for the short post, but Cade has done so much that only a video could describe it all.
Click the screen-shot below for a video:
">
I created the song in that video :). We haven't decided if it's going to be the RiL theme or not, but I'm pr…
Well, Friday I forgot to mention that I received a box of goodies from my teacher that contains Visual Studio 2005 Standard, SQL Server 2005, and BizTalk Server 2006. I doubt I'll use the later two though.
I'd like to thank my Computer Science teacher for this.
Here's a picture I took with my crappy…
I'd like to thank my Computer Science teacher for this.
Here's a picture I took with my crappy…
Wow, well I haven't written in a while. I've decided to write a lengthy more content worthy journal.
So before I dive into recent updates I'd like to introduce you to me. No one here really knows who I am other then I'm some guy posting stuff on a journal. Well, my name is Jonathan Bastnagel(as the …
So before I dive into recent updates I'd like to introduce you to me. No one here really knows who I am other then I'm some guy posting stuff on a journal. Well, my name is Jonathan Bastnagel(as the …
His drive is unstoppable. Cade keeps cranking this stuff out.
He asked me to make a video of the Archvile walking around...Instead I put some music on and made him dance..among other things.
Link: ">Project RiL : Player movement 2
Edit:
Oh and if you didn't notice, I was controlling specific joints…
He asked me to make a video of the Archvile walking around...Instead I put some music on and made him dance..among other things.
Link: ">Project RiL : Player movement 2
Edit:
Oh and if you didn't notice, I was controlling specific joints…
I was rummaging through some of my projects the other day, and I had completely forgotten about a Sudoku solver I had written in Java back in March.
It wasn't completed due to other projects that took higher priorities, but I feel like I should share it.
I attempted to code it so the puzzle would b…
It wasn't completed due to other projects that took higher priorities, but I feel like I should share it.
I attempted to code it so the puzzle would b…
Progress seems to be moving along nicely on RiL, and thats where I've been focusing most of my time on.
Cade implemented render targeting for the GUI Windows. Yippee! Now I don't have to worry about screwing his stuff up when doing my stuff. Each of our research projects are in separate windows and …
Cade implemented render targeting for the GUI Windows. Yippee! Now I don't have to worry about screwing his stuff up when doing my stuff. Each of our research projects are in separate windows and …
Woot, so I talked to CadeF a bit today and he's done quite a bit since we last talked.
He's fully implemented shaders, and did more stuff with the GUI - mainly effects and such.
We do have some other team members. I forgot to mention RBurn last time, but he's been busy with work and playing games. :/…
He's fully implemented shaders, and did more stuff with the GUI - mainly effects and such.
We do have some other team members. I forgot to mention RBurn last time, but he's been busy with work and playing games. :/…
I've been working on two main projects lately, my engine(Digerati), and a game I'm working on with Cade - Code named: Project RiL(Rhapsody in Laser) a Multi-player FPS.
I'll talk about Project RiL first, you may find it more interesting.
Cade is the lead coder and a brilliant one at that. He's alread…
I'll talk about Project RiL first, you may find it more interesting.
Cade is the lead coder and a brilliant one at that. He's alread…
*phew* got my account back.
Back in February when they had reset the password, the email this account was linked to was dead so I had to pester Superpig to change the email on it so I could reset my password.
After, that I subscribed for GDNet+. My account wasn't activated for a few days, but it turn…
Back in February when they had reset the password, the email this account was linked to was dead so I had to pester Superpig to change the email on it so I could reset my password.
After, that I subscribed for GDNet+. My account wasn't activated for a few days, but it turn…
Woo!
After many stressful hour's of debugging I have finally gotten the Cold Haven Scripting Language(Designed by Renato) working well with the engine.
So far the actual language is stupidly simple here's the syntax.
Really all it is does receive a bunch of data and …
After many stressful hour's of debugging I have finally gotten the Cold Haven Scripting Language(Designed by Renato) working well with the engine.
So far the actual language is stupidly simple here's the syntax.
Command Var1 Var2 Var3 Var4 etc...
Really all it is does receive a bunch of data and …
I recently began development of a 3D Game Engine(Cold Haven).
Progress is kinda slow at this point, and I'm focusing more on the Math implementation now as well as a scripting language for the Engine.
The reason I'm focusing on the Math is mainly to release dependencies from stuff like DXMatrix's, o…
Progress is kinda slow at this point, and I'm focusing more on the Math implementation now as well as a scripting language for the Engine.
The reason I'm focusing on the Math is mainly to release dependencies from stuff like DXMatrix's, o…
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