The Game Engine Programming Series

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GameEngineSeries
December 21, 2020
Game Engine Programming 022.3 - Testing windows

Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the last two videos. So, we can finally see the windows open and also we're going to handle updating of the client area rectangle when a window is resized or maximized. 

(Red …

2,944 views
GameEngineSeries
December 14, 2020
Game Engine Programming 022.2 - Continue opening a game window...

Today, we continue implementing the platform specific part of the window system. 

(Red Episode) 

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

by Arash Khatami

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#PrimalEngine #G…

2,174 views
GameEngineSeries
December 10, 2020
Hi everyone! New video, new topic! As always thanks for giving it a watch and I hope you'll like it!

In this video, we'll set up a platform independent structure for opening windows and we'll implement opening windows for MS Windows OS. 

(Red Episode) 

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

by Arash Khatami 

----------------…

2,531 views
GameEngineSeries
December 03, 2020
Hey everyone, the final part of episode 21 is out! Enjoy :)

In the last two videos, we set up almost everything that the game engine needs in order to run our game: we made sure that all information about the active scene is saved and that the engine is able to read that information. Also, now we have a WinMain() function that initializes, updates and shuts…

1,691 views
GameEngineSeries
November 26, 2020
Hi everyone! One does not simply write to binary without eventually reading it :wink: Here's how!

Previously, we added new methods to our visual studio class that we can use to run or debug the game. What we also did was that, before running the game, the active scene is saved in a binary format, so we can load this data in when we run the game outside of the level editor. Today, we're going to…

2,441 views
GameEngineSeries
November 19, 2020
Hello everyone! The first part of a whole new chapter in game engine programming is here! Enjoy :)

Welcome to this new episode in which we'll start setting up things to run the game in stand-alone mode. First we'll add new methods to the Visual Studio class that we can call to run the game in either the debug or stand-alone mode (and also stop the game). Then we'll add a WinMain() function that …

3,138 views
GameEngineSeries
November 12, 2020
Game Engine Programming 020.3 - Finishing the script component

Today, we're going to finish everything that needs to be done in order to create and add script components to the game project. That includes further implementing the create game entity method in both the level editor and in the Engine DLL. And we're also going to do a couple of small improvements …

3,785 views
GameEngineSeries
November 09, 2020
Game Engine Programming 020.2 - Script component

Continuing what we started in the previous video, we're going to enable adding different kinds of components to game entities in the level editor. Today, we start with writing the script component and make UI elements that we can use to choose which script we want to attach to the selected entity. …

3,671 views
GameEngineSeries
November 06, 2020
Game Engine Programming 020.1 - Loading functions from game code DLL explicitly

In this video, we're going to explicitly import two functions from the game code DLL that we will use to get the available script names and the creation function for each script. 

(Red Episode)

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

b…

3,984 views
GameEngineSeries
October 29, 2020
Game Engine Programming 019 - Building and loading the game code DLL

Hi all! Today we are going to make the level editor build our game code and load the DLL into the editor.

5,277 views
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