Indisputable Tales of Interest

More sinking than swimming, really.
99 comments
132 entries
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Driv3MeFar
April 14, 2007
Lets all go to the lobby...
Just got back from Aqua Teen Hunger Force Colon Movie Film for Theaters, and it was hilarious.

If I had to complain, and I do, I would say this:
The movie (IMO) started better than it ended. I thought the ending was a little over the top, even for ATHF. Still hilarious, just not as good as the beginn…
445 views
Driv3MeFar
April 13, 2007
Code refactored, hilarity ensues
So, our Game class teacher gave us a list of suggestion that he'd like to see in our game. Nothing major, just some small changes...

...that require me to rewrite the entire AI system.

It's not as bad as it sounds, the AI system in place was in dire need of a rewrite anyway, and the new game play wil…
216 views
Driv3MeFar
April 07, 2007
Inspiration comes from the oddest sources
So I was playing some Guitar Hero 1 for the hell of it, and watching the pattern on the scrolling thing that the notes appear on gave me an idea for a game. I know its a kind of random way to come up with a game idea, but whatever, it worked. I also know that this journal is in danger of becoming a…
307 views
Driv3MeFar
April 06, 2007
If you're going to use C++...

For the love of whatever it is that you find holy, if you're going to write C++ code, use C++ constructs. Groundbreaking, I know.

I'm sorry, but this has to be one of my biggest pet peeves as a C++ programmer. Especially as one who has to deal with this shit on my game project. Lets look at an examp…
281 views
Driv3MeFar
April 01, 2007
The last month of school sucks
Any side projects I've been working on or thinking about are on hold for the next month. School ends the 27th, which means all my teachers are going to take these last few weeks to really lay on the projects. I have a genetic algorithms assignment due Monday, and one on bump-mapping due Wednesday. …
267 views
Driv3MeFar
March 29, 2007
Good news, everybody!
Oh shit, I got a job [grin]! I still can't really believe it. I interviewed with 4 people, took about 2 and a half or 3 hours. I honestly didn't think it went all that well, there were a few questions that I kinda floundered around on and didn't answer straight away, but the last guy I interviewed …
354 views
Driv3MeFar
March 29, 2007
Commence freakout
My interview at Surreal is in about 12 hours... I'm freaking out, man.

Well, kinda. Not really. But still, this is my first job interview in the industry, so it's a little nerve-wracking. I've heard that some of the questions they ask at Surreal are a bit extreme, so I don't really know what to expe…
463 views
Driv3MeFar
March 27, 2007
The process continues
So, apparently I didn't make too much of an ass out of myself on the phone with Surreal. I heard back from them today, and am scheduled for some in-person interviews on Thursday. Wish me luck!
229 views
Driv3MeFar
March 23, 2007
On Interviews
Just got off the phone with a lead programmer from Surreal. I think it went pretty well, there was one trick question that threw me for a bit of a loop, but I'd like to think that I answered everything else satisfactorily. If all goes well next week I should go in for a few in-person interviews, an…
287 views
Driv3MeFar
March 20, 2007
I might be somewhat close to having a job this sum
Last week I took the programmer test at Surreal, and I think it went quite well. Today I got an email from their Lead Technology Programmer asking to set up a time to talk about the internship position.

I'm happy [smile], even with betas being due today and our game being at approximately engine pro…
230 views
Driv3MeFar
March 19, 2007
It begins
Edit: fuck it, I'm going to sleep. I'll work on beta tomorrow.

In other news, I got bored in class today and came up with a list of things I want to add to my code library, and hopefully integrate all together into some sort of engine:
Memory Manager
Reference-counted Smart Pointer
Scene Graph
Intellige…
220 views
Driv3MeFar
March 17, 2007
Motivation? Whats that?
First and foremost, happy St. Patrick's Day! I figured I should get that in now, before the Guinness, Jameson, and Baileys takes over and I loose the ability to speak coherently. Fun stuff.

In other, more boring news, my school game is supposed to be beta by Tuesday. Its no where near beta, and its …
236 views
Driv3MeFar
March 15, 2007
All's quiet
No entries lately because not much has been going on. Yesterday I took a programming test from Surreal. I think it went really well, I should hear back from them by the end of the week. Its only a tools internship, but I would still love to work there over the summer.

Other than that, school has bee…
230 views
Driv3MeFar
March 10, 2007
I'm back
GDC is over and I'm back home. It was a lot of fun, and I made some good contacts. Hopefully good enough to lead to a job, but we'll see about that.

I ran into Michalson at the expo, but I wasn't very personable and didn't really tell him who I was. Oh well.

In other news, on Tuesday I take a intervi…
260 views
Driv3MeFar
March 07, 2007
I'm off
Plane leaves at 8:30 to go down to GDC (bloody hell its early). See you there, maybe!
285 views
Driv3MeFar
March 05, 2007
A web designer, I am not
Well, I'm fairly happy with how the site turned out (you can see it here). I need more samples to put up there. I'm thinking an A* demo, and maybe some shader samples.

Business cards need to be done tomorrow. Gah.

Edit: Oh, feedback on the site is most welcome. And if you're so moved by it that you f…
275 views
Driv3MeFar
March 05, 2007
So little time...
Things to do before GDC:
Make a website and throw a bunch of tech demos on it.
Make tech demos for said website.
Make business cards.
Fix up resume.
Get a hair cut so I can look presentable.

Ugh. I think what I'm dreading the most is making a website. I bought a domain and all that good stuff, but I don'…
304 views
Driv3MeFar
March 02, 2007
I don't think its working...
So apparently, I'm pretty retarded when it comes to making a shader framework. I can write shaders well enough, but damned if I know how to use them.

For instance, I was testing out my latest framework attempt with a simple little vertex lighting shader. Just as a guess, I don't think this it how it…
280 views
Driv3MeFar
February 27, 2007
Focus tests
Its hard to focus test a game when there's no gameplay in it. And so goes our focus test.



In other news, I got a turtle for my fish tank delivered today. Its a little baby Red-Eared Slider. I need add some more debris to the tank so that it has a little island to bask on, but it seems to be doing we…
370 views
Driv3MeFar
February 26, 2007
Accidental self-shadowing
So I've been working away on school assignments lately, and I have one due in a few days on phong lighting. I figured it wouldn't take more than 15 minutes since I've already done phong lighting, but in the process of mucking about with the assignment I've gotten some interesting results:


Problem is…
242 views
Driv3MeFar
February 24, 2007
Refactoring
Things that annoy me:
1) When my team decides to change everything from a std::vector to a std::list and don't just use typedefs to make the change seamless (I'm guilty of this too).
2) When a teammate insists on writing C code in .cpps (no SC++L, no classes), and then claims all the memory leaks ar…
272 views
Driv3MeFar
February 23, 2007
Recount
By popular demand (after much proding on my part), The Tick is back. I'm always open to something new though, so keep those votes coming.

In real news, focus tests on my school game project are next week, which means I have to spend pretty much all weekend making it into an actual game, with levels …
238 views
Driv3MeFar
February 22, 2007
School work is the bane of my existence
Not much dev news, school has been taking up all my time (projects were due this week in the class I TA, which means I'm up to my eyes in things to grade). I did get the first version of my shader framework up and running, but all it managed to do was draw black lines all over the screen and in gen…
234 views
Driv3MeFar
February 20, 2007
The vote is in
Well, I guess with only one vote on the new avatar there's no need for a recount. I mean come on, one vote? Thats disappointing on so many levels. Oh well, the new avatar is Flea. Bask in his glory. Do it.

More gamedev related news to come, I promise. Hopefully my shader framework will be up and run…
263 views
Driv3MeFar
February 20, 2007
You decide!
In totally non-game dev related news, I've gotten a little bored of The Tick and am in the market for a new avatar on the forums. Since I can't really choose one, I'm leaving it up to you, the reader. You can also probably gain some insight into just how juvenile I really am based on some of these …
384 views
Driv3MeFar
February 16, 2007
Backward Progress
Well, I've gotten to the point in my project where the inevitable happens: I want to scrap the entire thing and start over again. Why? Well, there are two subjects I'm very interesting in that I didn't design for from the get go: multithreading and shaders. Not necessary things by any means, and I …
256 views
Driv3MeFar
February 13, 2007
Welcome Back!
Its good to have GDNet back, even if it means my productivity will drop back down to sub-par levels with it here to distract me.

Over the break I got some work done, mostly on school projects, but some on my "game". Model loading and animation is in (for .X files), though the code for it is, for the…
245 views
Driv3MeFar
January 30, 2007
1,000+ views!
Progress on my little side project is on hold temporarily while I work on my school game project. I'm the AI/Game Logic programmer (and Product Manager) for Dandellos, a 3D tetris-ish puzzle game where players have to combine like-colored blocks and throw them at a black hole to either enlarge it t…
262 views
Driv3MeFar
January 26, 2007
Metadata is a good thing
I've spent a large part of today removing hard-coded numbers and other ugliness from my code. I also tried using XML for the first time, and so far am duly impressed.

To make the whole affair easier, I am using TinyXML, which I definitely give a big . Now instead of calling LoadHeightMap(magic numbe…
215 views
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