Today was yet again a productive day, even though I was away from the computer most of the day. The paraglider functionality was implemented and here's how it looks in action:
https://drive.google.com/file/d/1W8X4U14MffonwQkcxd-H3dFxiNszo_mK/view?usp=sharing
It went off almost without a hitch. It wor…
Today was a much more productive day than yesterday (actually more than the entire week, for that matter). I got done one of the tasks I set out for this week: the modular assets for what would be the cave levels.
Here's every piece lined up nicely:
Here's something I just threw in the level us…
Been wearing quite a few small and different hats since the last update. Mostly level design, game design, project management, a tiny little bit of modeling (I'll get to that later), bug fixing... you know, everything and anything in between.
1) Level Design: I've been attempting to continue working…
Not much done today in the project itself. Spent more time planning out the Dam area, including what mechanics to place there. One concern is that, with the height of the dam being increased, this leaves more space to cover when "escalating" the dam. I say "escalating" because it is clearly evident…
DAY 46
I made a small whoopsie today...that set me back quite a lot, basically eating half a day.
So while I was testing during the quality pass, it just occureed to me that I need to badly fix the Grappling Hook. Functionally it was doing its job as great as it can get. It was a matter of presentati…
DAY 45
Happy happy, joy joy, guys. Today marks the following: the first iteration of the entire second level is done. Well, 95% done. I'll explain below what happened to the other 5%. Also, brace yourselves for a megaton of screenshots.
And of course no iteration is spared from the rigorous Almighty …
DAY 44
Work on the second level continued today. Worked in short bursts, with plenty of productivity and plenty more of playtesting.
Here's how the level has grown:
And here is the big waterfall area:
Oh, you see that little blob in the lower middle of the screen? That is the actual size of the player …
So I meant to upload a devlog yesterday, but my ISP had issues which caused a significant downtime with my internet. Now the problem is solved and I can show you guys the progress that has been made.
Work resumed on the second level, this time advancing work from part 2 to part 3. And the progress w…
DAY 42
Today I did not spend much time implementing things as much for various reasons:
1) I tried continuing work on the level design for the second level. Did not get very far because I got a mental block as to where I can continue building the level. I had three paths in mind that the player could…
Genre: First Person Exploration game with Platforming elements
Engine Used: Unreal Engine 4.26.3
Unique Selling Point: If Firewatch and Celeste had a baby, Against the Mountain would be it.
Key Features:
- Explore a vast and compelling stylized mountainous area
- Make your way through dynamic platforming ch…