I have decided to continue working on Extra Terrestrial Invasion, which I hope to have finished by christmas.
What I've been working on
I can't keep myself. I have to make a journal update with more than just text, so here goes my first project-oriented post in a long time.
Blending
Yes, believe it or not, blending wasn't implemented before today. However there are a few bugs:
This shows a very irritating bug which involves an "alpha" layer being laid on the whole ship image. I've moved to PNG and SDL_image, so I used the GIMP to make some alpha channels, but it doesn't seem to work. [sad]
This shows a more right way. As you can see the blending only occurs on where I want it(around the ship) It also shows the newly implemented bullet system(deaths will soon be implemented, however I have a hard time doing animation and FPS limiting/timing).
So I have two more weeks before I go back to my mum. But right now I have to go to sleep. Tell me what you guys think, especialy what you think that blending problem is. (I'm currently using
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
)Thanks alot, see you guys later with a hopefully better update. [smile]