The sound effects are taken from around the web and the free sound effects websites. (I made sure they're public domain)'
It's better than me banging the mic on my desk [wink]
This is probably the last thing I'll add to TTT (other than bugfixes if any came up), from here on I'll start working on other projects.
TTT basically started as me testing out my engine (you'll notice LOL.Engine.dll in the archive), and it helped me stabilize the engine a lot.
It's a 2D engine written entirely in C#, and uses the Tao framework for OpenGl, glfw, and OpenAl bindings.
I'm thinking the next game I'll make with LOL.Engine would use more features of the map system, such as scrolling and collision detection. I already have some ideas in mind, but suggestions are welcome.
Update: Some computers seem to be unable to load the sounds. Right now the reports I'm getting say that half of people can load them and the other half can't. I'll have to investigate this further.