TTT source code

Published January 10, 2007
Advertisement
Since some people had shown interest, I'm going to post source code to TTT. (If you still don't know what TTT is, look here)
The engine (LOL.Engine) I haven't decided to release yet, so I'll just put the dll here to link to it.

Step by step guide

  1. Download the C# source code here - You will need Visaul Studio 2005 (or C# express)

  2. If you don't have Tao's OpenGl/Al libraries already, download the dependencies. You don't need these for compiling, but you'll need them to run the project.

  3. I have included a csproj file, but if you don't like that for some reason (or are trying to do it with mono), you'll need to add the cs files in the "src" and "Properties" directories, and add the reference to LOL.Engine.dll which is placed at the root of TTT directory

  4. To modify game data, change the XML files in the "media" directory. The file ttt.xml is loaded first and decides how the screen looks like and everything, and then each stage has a separate resource file and some map files there

  5. If you run the game in release mode, it will automatically package the media directory into a ttt.pak file, so don't forget to delete that when you modify your media files. When distributing, you can just run your release .exe file from the root TTT dir and get the pak file, so you wouldn't have to release your media files with it

Previous Entry In before the milk
Next Entry Wow..
0 likes 1 comments

Comments

Mithrandir
LOL FRIST POST!!!


January 12, 2007 12:35 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Journal closure

1420 views

HELLO GIRLS

1320 views

n/t

1346 views

Good news everyone!

1203 views

Woa, an update?

1418 views

:(

550 views

Teh House

964 views

Internet holiday

1088 views

Youtube?

1112 views

Wow..

1148 views
Advertisement