Some Principles of Design
Published January 26, 2009
I'm trying to document some basic, yet ever-important software design principles into a list that I can reference and expand on in the future. You often see these principles discussed individually, but I believe that they need to be considered collectively.
So, this is what I have so far:
- The KISS principle - Keep It Simple Stupid
- Iterate early, often
- Create Functions that fit on one screen (20-25 lines max)
- Create Classes with one role and purpose
- Usefulness first, usability later
- Plugins for extensibility when possible
It's nothing groundbreaking, but it's a start of basic principles software developers should consider. Any others?
Cross-posted at
Code.Implant.