So, turned also out that switching to static linking wasn't as simple as I had hoped.
Here's a list I'll make sure to go over next time:
- Configuration
- Character Set
- Runtime Library
- Preprocess definitions
->in all libs that are to be statically linked with one another.
Ok, so I got it up and running on static linking after quite a bit of work!
Afterward I went through and solved some opengl errors that was caught in the stack.
For some reason GL_LINEAR_MIPMAP_LINEAR won't work with my mipmaps, or maybe it's gluBuild2DMipmaps... perhaps it's deprecated for 3.1? Not sure, will have to check up on this in the spec when I get a chance...