Yes, that was not a joke, I am working on my game again. Here is the first new creature exported from blender 2.58 with an updated script, placed using the level editor and rendered in the game.
Porting the script was easy. The editor and the game only needed to be compiled again to work (I had processor type specified in my previous options).
I now have to export all the new creatures and objects to check their appearance in the game and place them where needed.
The next task will then be to check my TODO list and complete it (the main tasks are the addition of sound effects and the creation of the events in the editor).