It's not a people issue that I have - It's myself. I've fought hard so long to prove my wife's family I'm not a failure or disappointment as they said. Yeah, my wife told me that her parents and her brother would bash me down in the dirt because I'm either too lazy or things just too hard. I created a cool Physic Game and my friend Evan liked it alot - so I thought to myself, "Okay - I'll step it up a bit make a more interesting game." I don't mean to blab on about my woes - but... I realize there's more than just one person in a team and it doesn't include only just I.
Sorry, I've been rude and arrogent. Peace.
Starting an indie company is not an impossible goal, but it is never the first or even the second or third step you make in your career. Direct your focus at building a game that is within the limits of your current skill level and try not to delve into the very advanced topics like engine development just yet. Trying to build something extremely complex while you still have to get reacquianted with the most basic principles of the tools you're using will just become a very frustrating and demoralizing experience.
Build a game which you will be able to complete within a reasonable amount of time, say a couple of months, and repeat that process for a while until you have the experience, knowledge and maybe even the basic reusable codebase to move on to the advanced topics. Get some games of yours out there, show people what you can do, show us the progress you're making by building these games, put your name out there. Once you do that you'll see that you'll already be closer to your initial goal.
I can see that game development is something you really like, otherwise you wouldn't find the passion to start on such large projects, but it takes quite some time and experience to get to that goal of yours and to become "that guy".