I improved the terrain patch functions. I now have more shapes: rectangle, disc, ring, dome, each one with or without border smoothing. Various modes of application are available: "set", "add", "sub", "min" and "max".
Here is an example with craters manually added using a "add"-ring with border smoothing and a "sub"-dome:
[sharedmedia=gallery:images:5823]
Now, the system that will be used to add trees, rocks, asteroids or other things can work in combination with the terrain patches. Here, the craters position and size are automatically generated:
[sharedmedia=gallery:images:5824]
You can find a small video of the test application here: http://www.mediafire.com/watch/y03p4zz33n8mhzl/2014-10-30-moving.ogv
Now, I am working on collision and will think of a way to get water on the terrain. Maybe these features will be in the next entry...
Nice terrain by the way.