Week 19 – Sound, Chapter 2, and Improvements

Published July 27, 2018 Imported
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Hey All,

Sorry this is a day later than usual.  It has been a crazy week.  The wife is still in the hospital and had emergency surgery on Tuesday.  Spent lots of time in the hospital and with kids.  Got stuff done in the downtime.

Here is the change log:

  • adjusted lighting again
    • I am going to change this next week.  I am going to try implementing some shaders to give an even more realistic lighting effect.
  • Chapter 2 randomization layout and 120 rooms COMPLETE!
    • oh yeah boy!  This week will be lots of testing of the rooms.
  • adjusted shop prices so they increase by 2X amount after every purchase
    • prevent spam buying
  • added grey transparent background to in game shop so it’s easier to see
  • added grey background to the GUI elements so they pop more and don’t blend into background
  • improved collision engine.  Now flying germs can fly over the holes in the floor.  Ground type germs cannot go over holes. Items will not spawn in a hole and also fireballs now fly over holes. 
    • AHH PHYSICS!
  • cleaned up game over screen so GUI elements are no longer present
    • some improvements are slated for this screen like playtime, etc.
  • fixed a bug so theres no longer a delay in animation when player reaches 0 health
  • added splash screen to game
    • Dedication to my wife, kids, and anyone that has had to deal with the shit of cancer.  My family and myself’s heart goes out to all of you.
  • if you have 0 quantity for an item in your inventory the icon now shows a red circle and ! Mark over the item.  Just a visual element so you can quickly see you have 0 for quantity.  Also image reflects in the assigned button. 
    • was asked buy my 8 year old daughter.  She’s a good tester ?
  • new pause icon
  • Completely re designed Chapter 2 Boss
    • my son roasted me hard on the original design LOL.  It was very jittery and not smooth movements and was just plain bad.  Good thing he did though as the new boss is KILLER!
    • it’s now made up of 10 “bugs”.  I have no idea what kind of bug this is I just created it and need to name it.
    • They all follow each other in a figure 8 “infinity” path in the center of the screen.  The first 5 enemies take 1 hit to destroy.  When they are destroyed they will flash and then blow up.  This forces the player to not stand in one spot and have to move around.
    • The remaining  5 will now move much faster and require 2 hits to destroy.  They also explode as well.
    • Need to create an Intro for the boss but the son came up with the perfect intro so now I just need to create it, it’s going to be sick.
    • Also I’m going to be throwing in some room hazards to make it even more interesting
  • Created new potion: Chemotherapy.  Sacrifice -1 stamina for +1 heart increase
    • will you take the sacrifice?  Will it serve a better purpose?
  • New power up: Radiation: Destroy’s all germs in the current room.
    • This power up is OP.  For this reason this will be EXTREMELY rare.  I mean very very rare.  It completely destroys all enemies on screen when used.
  • new environmental effect for Chapter 2:  Rain
    • pretty sweet particle effect.
  • Firefly can now fly around the campfire as well as a bush. 
    • this prevents the player from hiding behind the bush to escape the fireballs from explosion.
  • Started to add sounds.  Not all of them are done yet.  Sounds are being done by Luis.  Check him out on twitter and instagram!
    • @luismipv
    • Instagram
    • He is very talented and I’m very happy with the outcome of the sounds.  Can’t wait to have the rest of them.  It’s so exciting that the game actually has it’s own custom music and sounds.

First video is showcasing the sounds, check this out and let me know what you think.

 

Second video here is a sneak peak at chapter 2 boss!  There are no room hazards here but there will be in final version:

Thank you everyone and best wishes to all, till next week.

 


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