Game Engine Programming 023.1 - Hosting a Win32 window in WPF | C++ Game Engine

Published January 11, 2021
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In this video, we're going to use HwndHost class to host a Win32 window in the level editor which is a WPF .Net Core application. We're also going to fix a couple of small issues in the windows platform implementation.

(Red Episode)


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by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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