Game Engine Programming 024.2 - Generating a plane grid procedurally | C++ Game Engine

Published March 06, 2021
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Previously, we defined most of the data structures that we need when we want to import or generate 3D geometry and we also set up the primitive mesh generation and defined some functions that we can use to generate meshes. Today, I'd like to write the simplest one of those functions which will generate a plane for us.

(Red Episode)

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keywords: mesh, geometry, procedurally generated, asset pipeline

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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