Devlog 6/18/2021

Published June 19, 2021
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Today I was a bit lost at first. I had to do other stuff for the past couple of days so I was a little late on working on the game. However I managed to fix up a lot of battle stuff, get certain things right, test out a bunch of stuff, etc. Finding one bug took me over an hour, though. But once I found that bug and fixed it, the flow of development sped up pretty quickly as I was free to put together other pieces of the game more quickly without anything blocking the way.

>Fixed some battle transitions.

>Fixed some battle text.

>Got the common events for weapons to be called properly.

>Fixed a bug where the "body only" target switch wasn't turning off.

>Fixed a bug where the game was skipping from choosing a lethal weapon to shooting the nonlethal version of the gun "snapshot" automatically without letting players choose what skill on other weapons.

>Spent a little bit of time finding some basic sound effects online.

>Added temporary battle music for the battles.

>Added a little introduction to the nonlethal battles against data monster packets.

>Added a back option for the hoverboard that should have already existed.

>fixed some stuff I already thought was fixed with a story event.

Here's an example of how the game is coming along.

current update for battle

https://streamable.com/2getgg

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