Where to find resources about physics simulation?

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5 comments, last by gustavo rincones 4 years, 5 months ago

I'm doing my bachelor graduation project and it's about a game with somewhat realistic physics simulation. I'd like to dig a bit deeper and find some relevant research papers or books, any suggestions where to start?

thanks a lot!

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Hi,

since you haven't specified, may i ask are you looking for the basics ? There are quite a few implementations and books, if you search "real time collision detection" or "game physics".

Or is it about specific work on a specific subject, as you mentioned research papers ? In this case it might be good to know that subject and how realistic "somewhat realistic" means ?

1 hour ago, Green_Baron said:

Hi,

since you haven't specified, may i ask are you looking for the basics ? There are quite a few implementations and books, if you search "real time collision detection" or "game physics".

Or is it about specific work on a specific subject, as you mentioned research papers ? In this case it might be good to know that subject and how realistic "somewhat realistic" means ?

sorry about the imprecise question... I'd like to read sth about soft body simulation and fluid simulation,  are their any good papers? 

thanks

Fluid simulatiom:

See this post

https://www.gamedev.net/forums/topic/703668-opengl-water-rendering/?tab=comments#comment-5412131

 

 

- Hartmann, Big Practical Guide To Computer Simulations

- Beu, Introduction to Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C++

- Angela & George, Introduction to Computational Science: Modeling and Simulation for the Sciences

here https://www.gdcvault.com/play/1020142/Physics-for-Game-Programmers-Sprinkle

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