Looking for 3D Environment Artist and Animator for Horror Game

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0 comments, last by Dibbie 2 weeks, 1 day ago

About The Project:

We are working on a multiplayer FPS action-horror game (similar to a reverse Dead By Daylight), we have recently finished building the multiplayer part and most of the game mechanics for both teams in a playable prototype, we are now looking for an Environment Artist to help turn grayboxed map mockups into final maps and a Character Animator to help with first person and full body animations for weapons and character-specifics like movement and attacks, you may also be helping with posing the existing characters for static renders

We expect about another 2 months to finish the remaining programming features and then several months after to finish the planned content development such as maps and items - we are still doing tests and collecting feedback with our prototype, our plan is to polish some of the assets we have to start talking about the game online as we finalize the game for a full release (ideally) later this year or early next year, while we have a lot of functional parts of the game, we do not yet have much art associated with it (this is why we are looking for artists to join the team and help us reach the finish line!)

About The Team:

Youll be working with a small team of developers, our team is currently a few programmers, a designer, a music composer and a few other artists helping with UI and characters - I am the project manager, lead programmer and network programmer on this project, you can check out our other projects in the link posted below as well as full details on each role we are looking for

Who We Are Looking For:

Please see the full details about each role here: https://docs.google.com/document/d/1QU6QwfOVfUiVxinBilSFZj0BNGTPTVvkV0B3IU8_SXM

In summary, we are looking for these roles:

1 Environment Artist

You will be working with greyboxed mockups (feel free to modify the layout), using boundary tricks to border maps (ex: tall cliffs, non-climbable fences, dense trees, fog, etc)

  • 4 arena-sized maps (mostly exterior environments with a few enterable buildings)
  • Some modular interior buildings/rooms
  • Some props and furniture (many assets are intended to be reused on multiple maps)
  • Experience with interiors preferred, but not required

1 Character Animator

You will be working with a premade biped IK auto rig

  • 3s to 10s animation cycles (played by code)
  • Action and motion locomotion (reloading weapons, object interactions, etc)
  • Experience with IK required
  • Experience with rigging and bone weights preferred, but not required

For both roles, experience with Blender and Unity is preferred, but not required

You will be provided with documentation, measurements, references, mockups in Blender and a Unity project to test assets with the games theme/lighting and basic controls - you are open to experiment with different ideas

You will be joining a team, working closely with the project manager, designer and other artists, communicating through Discord - we have a dev server setup just for our team, and host "game nights" every month to test the latest state of the builds

Contact Us:

If you have any questions about what we are doing, feel free to send an email, or leave a message here

If you are interested in joining the project, please message me on Discord or by email and let me know the role your interested in applying for with at least 2 examples of your previous work, I will look over it with the designer, if we think your art style may fit the theme we are going for, we can organize a short interview to chat and get to know you better, explain more details about the project and answer any pressing questions you might have, then get you associated with our documentation and project files - if you do not have any kind of portfolio, website or examples of your work, thats fine, let us know with your message and we can create some examples that should help demo some areas we want to focus on

- Dibbie Knight

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