WN Seattle & North America Online’21: a must-visit event for decision-makers in the game industry in

Published October 23, 2021
Advertisement

WN Seattle & North America Online'21 is designed for game industry decision-makers from the North American continent and around the world to share knowledge, showcase games, meet with publishers, platforms, investors, and game developer representatives.

WN Conference Seattle’21 (November 16-17, in Seattle, WA) is all about effective and valuable in-person communication — something we’ve been longing for since the pandemic. With over 500 publishers, service providers, investors, game platforms, and studios representatives on-site (and 2000+ online on the WN Hub communication platform), WN Seattle’21 is a unique professional gathering for decision-makers in the game industry.

If you develop a game project at the MVP stage or higher, you can apply for the developer showcase (till November 7!!!) and get a free booth in the Expo Zone and a free Premium Pass per team in Seattle, as well as free showcase pages and passes to several upcoming WN online conferences on different continents.

If you can’t join the conference in Seattle, there is an opportunity to join WN North America Online'21 (November 15-19, online on WN Hub). It will be held on the WN Hub platform in sync with the WN Seattle’21 (with end-to-end networking opportunities both with the online and on-site audience, lectures broadcast from Seattle as well as three extra days of online talks).

There are free tickets to the online conference available, and there is also an online developer showcase (the deadline for submitting projects is November 12!!!).

The event features live lectures and Q&A with Ed Fries (1Up Ventures), Dean Takahashi (Venturebeat), Phoena Pang (Google), Kate Edwards (Global Game Jam / Geogrify), Shirley Lin (RunAppRun), and many more industry influencers.

More info and registration for WN Seattle’21

More info and registration for WN North America Online’21

Cancel Save
0 likes 4 comments

Comments

You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement