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Latest rigging Activity

Hey, all - I'm looking for a general artist to join my project, someone who can do some of the following: simple 3d modeling/rigging/animation, a few simple shaders, and perhaps some concept/story art. Art styles I enjoy are: Journey, Final Fantasy XII (but simplified a lot), and Tenderfoot Tactics…

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(REV-SHARE) 3D Character Artist/3D Rigger Needed

We are Data7, a group of artists and game developers creating the games we want to play! We are currently creating an episodic science-fantasy action-adventure game built on Unreal Engine 5.

Taking place in a distant galaxy, you play as Ash, a young soldier, who upon going on her first field mission…

2,769 views

Hello Artist,

I'm a developer that many times, as a hobby, has started to develop games using existing engines like Unreal 4&5 and Unity, but fallen short due to lack of skills in 3D modelling, rigging and animation.

After many hours of playing around in 3D softwares, like 3D Studio and Blender, …

3,350 views
Unity 3rd Person Problems with model. Please help.

@frob I'm looking at the Avatar configuration, and the only bones that isn't there, are hand bones. I assumed everything would be fine because there isn't any red highlights anywhere. How can I rig this model for animation using Mecanim? 

3,943 views

I'm looking for riggers for a japanese style crime drama game, mostly facial rigging would be needed but be it hair or clothing will also be needed for extra jointed models and how they move. The rigger can use any tool they wish for the models, be it Blender, Maya, C4D, 3DS Max or anything they'd …

3,708 views

Typically, this is done by creating a shared reference point (say, a center point on the ground) and then animating both of them relative to that reference point. If you start this animation when the actors are not in the right relationship to each other, you have to first move them there – e g, on…

7,866 views
Cage mesh deformers, or how Roblox now does clothing

Nagle said:
If the projected point is “close to” another point on the surface, the nearby point can be used. “Close to” is relative to the distance between the surfaces. A loose suit coat will need fewer extra points than a wetsuit.

It also depends on the weights - if they are ‘close / linear' as wel…

6,946 views
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