I have been having some interesting thoughts on how to do some hybrid rendering with raytracing and rasterization together, but I don't know enough about raytracing to know if my thoughts are really interesting or not. Anyways, hopefully I'll have some good ideas when I return!!!
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
I am heading off to go camping until the end of the week - and won't have any access to a computer until I get back. However, my recent studying of parallax occlusion mapping has sparked an interest in raytracing, so I printed out a few papers that I will be reviewing while I'm gone.
I have been having some interesting thoughts on how to do some hybrid rendering with raytracing and rasterization together, but I don't know enough about raytracing to know if my thoughts are really interesting or not. Anyways, hopefully I'll have some good ideas when I return!!!
I have been having some interesting thoughts on how to do some hybrid rendering with raytracing and rasterization together, but I don't know enough about raytracing to know if my thoughts are really interesting or not. Anyways, hopefully I'll have some good ideas when I return!!!
Previous Entry
Refactoring the GUI
Next Entry
More GUI fun
Advertisement
Latest Entries
Wrapping up 2015, planning for 2016
2318 views
Visual Studio 2013 and Graphics Development
1894 views
Using STL Algorithms
1739 views
Microsoft's Hololens
2667 views
Data Design for Scene Graphs Pt.II
1627 views
Tune in to the Connect(); conference
1313 views
Data Design for Scene Graphs
2272 views
Using NuGet to Manage Dependencies
1678 views
Advertisement
That said, though, writing a hybrid renderer is still a fascinating and very educational exercise, especially if you're interested in learning more about RT tech in general.