Too busy...
Published November 25, 2007
Ugh, I've been really busy with programming projects for my OS course and haven't had much time for other projects. I did however get the basis for SSAO started. I've more or less created a separate render view, making it pretty easy to add to existing applications as a first pass prior to final rendering.
With that said, I still have some work to do. Currently, I am getting some weird artifacts and haven't had time to really get down to it and figure out what is going on (see below)...
![](http://members.gamedev.net/JasonZ/SSAO/SSAO_test_04.jpg)
I'm sure it will only take a couple of hours to debug and get it working how I want, but I need to finish up my task scheduling algorithm...