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Published May 23, 2008
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Environment MappingThe final chapter that I have been working on for the book is on environment mapping. Originally I was just going to compare cube mapping, sphere mapping, and dual paraboloid mapping and show the differences between each of them. However, once I got to that point of completion, I decided to take it a bit further and will be adding some quality improvements based on the geometry shader and dynamically choosing additional tessellation when it is appropriate. Should be interesting to see how performance scales with quality with respect to each type of parameterization...

Needless to say, it's taking a bit longer than I thought it would [grin]
Thesis TopicsI was recently investigating a thesis topic that one of my professors had proposed, and was led to the Visualization ToolKit (VTK). I hadn't heard of this before, so I read into the documentation on their site for a while and was pleasantly surprised to find an excellent rendering resource. The library itself is open source, making it a great learning tool available for free. It's written in C++, with bindings for both Tcl and Java - so it should be fairly accessible to most levels of experience.

While reading some of the background information, I found this white paper about the design and rationale behind their architecture and implementation. I find it interesting how they have broken their design into two distinct parts: a rendering pipeline and a data source pipeline. This got me thinking...

My own renderer is more or less just that - a renderer. It's flexible enough to do different types of computations (i.e. GPGPU) but the data sources are somewhat limited to loading meshes or procedural geometry (and of course textures). A while back I was dabbling in software rendering, and a similar design began to appear in my library - each stage in the pipeline was basically an object and the glue to connect those objects were buffers of memory to share as input/output. I am going to be considering how this can be applied effectively to a wide variety of application areas and see if I can add this type of a data pipeline into my engine. It's a huge topic, but I am really interested to see where it goes!
Previous Entry Nearing Completion!
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