First Physics Objects
After implementing all of the low level object hierarchy and a few basic physics objects, I decided to spend a little time putting some simple machines together. The result is a four-wheeled cart, and a thruster object. The thruster is actually one of the low level actuators, but its strangely fun to hit a key and watch it launch off of the screen.
Anyhow, the cart currently only rolls - there is no powered actuators involved with it yet. However, it's ready to get either a motor added, or even a thruster to connect to it...
Here a quick screen shot of the physics debug output for both objects:
![](http://members.gamedev.net/JasonZ/Feedback/Feedback_Thruster_Cart_000001.png)
It's starting to get interesting [grin] !! I am really having fun putting together the objects, which is a sign that I did the framework correctly.