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Actuator Models + Scriptable Creation

Published April 13, 2009
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Actuator Models + Scriptable Creation

With the whole RenderWindow implementation behind me, I spent a little time getting the supplied artwork into the game. Here is a quick screen shot showing a scene with three of the actuators. Notice that there isn't any shading applied to the models, these are straight textures:


The scene is completely generated by a Lua script too - which is great in combination with the Lua console window for debugging or trying new things out.

In the next few days I will need decide on an illumination model/rendering style for the game. This will likely have a large impact on the minimum system spec for the game, so I'll need to keep the graphics programmer inside constrained [grin]
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