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SSAO and DXUT

Published November 29, 2009
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SSAO and DXUT

I've wrapped up my SSAO chapter, and will be putting together the demo program for it in the next couple of days. It appears that there is a DX11 DXUT implementation available, so I'll be looking into that and putting it through its paces for my demo. If I like it enough, I may describe the process here to help someone out there get it up and running...

Anyhow, here's an unfiltered screen shot from my current engine demo using the new SSAO implementation. The new DX11 cards from AMD perform phenomenally with this type of application, allowing frame rates of up to 1000 when using 8 samples for the SSAO on a 640x480 render target - this is significantly faster than my DX10 version... Has anyone else had the chance to do some performance tests with the new DX11 crop of cards?

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