MVP Part 2
I've been on vacation for the past week (and the previous weekend too), and haven't really made much progress on a development front. However, over the past two weeks I made it to Paris, Zurich, Milan, Rome, Florence, Innsbruck, and back to Stuttgart - it was a very busy time, but I had a fantastic time. Coming from the U.S., there isn't as much of a chance to experience so much history like Europe has to offer... Needless to say, my camera was put to the test over the past couple of weeks!
As a nice cap off to the vacation, I found out that I received the MVP award for XNA/DirectX for the second year in a row! I'm really happy to get the award again, and I hope to continue the trend as long as possible [grin]!
The book project that has been consuming my free time is actually beginning to pick up steam, with a deadline coming up within the next two months. As we approach the finish line I'll be sharing more and more details about it, but it will be a Direct3D 11 based book that utilizes the Hieroglyph engine to provide the samples. The two other authors are quite talented and are already picking up the Hieroglyph library faster than I have in recent months (that's a small hint about who the authors are [grin]). This was one of the original reasons that I started the Hieroglyph project as an open source project - to support explaining D3D11, and providing a platform for sample algorithms from books. I'm happy to see that it will be getting some mileage over the next few months!
Next year you can go for the hat-trick.
Do they tell you what you won the award for? I'm always curious when I see people have won these things. Is it for your work in communities, or your work as an author, or your professional work?