In Kyrandia 1, you acquire spells along the way (5 or 6 total) and must figure out when and where to use them (very cool).
In Kyrandia 2, you must acquire the ingredients for certain spells in your spellbook (you have to figure out which spell is appropriate, and sometimes be creative w/ the ingredients).
In Kyrandia 3, there really isn''t much magic at all ... but you do have a jester''s staff that makes anyone you touch with it giggle or laugh!
![](smile.gif)
Alex
Atypical Interactive
www.atypical-interactive.com