quote: Original post by Arche@on
So armors bring protection, they are not for dodging bullets.
Not true. Mobility is a MASSIVE factor in success rate. Medieval knights in plate armor is a big example. They were winched up in the air and sat down on a horse. If they fell off, they couldn''t get up. Why? The armor was restrictive. Many people in plate armor didn''t die of direct wounds, they died of not being able to get outta the armor before the wound was inflicted. Case in point: You club someone in plate armor. The armor would be dented. Enough dents could hinder mobility and perhaps even effect some sort of paralasis to the knight since they oft could not bend joints after they were struck. Don''t try to contest me on this, my girlfriend is a minor in medieval studies and i get to hear ALL about it
Power armor was powered to help mobility. Part of your AC in D&D was a bonus for dexterity. The more you could move naturally, the harder it is to hit you. However, once hit.. the armor''s rating actually took effect when determining damage to you in Fallout. The AC was the mere chance of you getting hurt.. be it because you dodged or because your armor absorbed the impact.
Police get broken ribs all the time from the vests. They also get whelts from hell. Why? the kevlar doesn''t stop the physical impact of the bullet.. it merely spreads the impact over a larger area, which in turn lessens the impact wound. The bullet itself is caught in the kevlar due to the nature of kevlar to have a high tensile strength. Many times a bullet could still go through the kevlar, but hits the iron plate protecting the mid-chest area. This is critical for close-range shots, as they can still pierce kevlar. I watched a discovery channel special on it Kevlar spreads the impact over a large area and blunts the tip of the bullet which helps stop it''s movement through the vest. All of the velocity impact IS absorbed by the body and it DOES hurt like hell. I''ve seen several shows of Cops where they get shot in the vest and swear they''re dead before they realize they''re still alive. It''s a freaking miracle these vests exist and can do what they do.. but they still can''t lessen the impact any.. merely stop the projectile and spread the impact over a greater area.
With this kind of solution, people live.. but it still hurts in some way. Unless you dodge a bullet, you''re going to get some pain. Many games have an unclear method for how to determine hit vs miss and damage vs armor penetration. D&D is one of these. Either the armor takes ALL the damage, or none of it. So a more advanced system of looking at armor coverage and whatnot is needed in games in my opinion. But then again, i''m an arsenal expert I just sort of "see" physics in action whenever i think about things like this. I know WHY things work the way the do in these respects.. it''s some sorta talent i have Which is why i''m so crazed about cars.. i can literally see them blasting through the air and aerodynamics taking effect on them F1 racing RULES!
The point about RPG games and adventure aspects is lost to me. There''s no real sense of what an RPG is, as Landfish has exposed.. so it''s a moot point. What exactly is an RPG? I''d like to ask some magazines that.. since they constantly give out "RPG of the year" awards. Harvest moon is an RPG. LOL!
J