Happily, but first i'd like to clarify that this has nothing to do with what the player see's (thread: frag stats in rpgs). This is the logics behind the system i'm thinking of:
Instead of XP use a "Kill Counter"
The Kill Counter seperates monsters killed so it will keep track of every different type of Monster Killed (Orcs:3, Trolls:1, Kobolds: 15, Beholders:2 etc)
This Kill counter is then used intead of a Experience Point System.
So when your character has killed "X" amount of Orcs then they will get a bonus modifier in battle against Orcs and Orcs only.
Whether or not you want to put a glass bonet on this combat engine so the player can see the stats is another issue altogether
![](smile.gif)
Email me if you'd like to talk about it more paulwc@cherry.com.au
I love Game Design and it loves me back.
Our Goal is "Fun"!
(I got disconected for some reason, my appologies)
Edited by - Paul Cunningham on August 12, 2000 10:36:07 AM