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Audio formats

Started by
3 comments, last by durghan 23 years, 3 months ago
Hey all, I''m stumped on a problem here. Me and a couple of the other guys on this board are working on a shareware game where the music is going to be done by a friend of mine who runs a pro sound studio. The file format will be .wav initially but that''s way too to distribute over the net. What formats can we use freely that can compress the sound to keep the quality high while filesize small? Any advice welcomed. Thanks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dave "Dur''Ghan" Wilson -=-=-=-=-=-=-=-=-=-=-=-=-=-=- "If the glass is half full or half empty all depends on what was last done with it." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Dave "Dur'Ghan" Wilson-=-=-=-=-=-=-=-=-=-=-=-=-=-=-www.madhattergames.com
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If processor usage is not an issue, VQF...

Someone said something...
Well, lets say it is an Issue...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dave "Dur''Ghan" Wilson
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"If the glass is half full or
half empty all depends on what was last done with it."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Dave "Dur'Ghan" Wilson-=-=-=-=-=-=-=-=-=-=-=-=-=-=-www.madhattergames.com
You might want to look into compressing the sound files
by putting them into a `package file''.

Package files are basically a group of multiple files
compressed into a single file. Zip, tgz, or tar.bz2 for
example, can store multiple sound files and compress them
to smaller sizes without loss of data.

Most game sound files are uncompressed, because you don''t
want to be decompressing data *while* the game is running
or else you eat (waste) precious cpu.

If compressed packaging still isn''t enough, you''d have two
other options. One is to use a much simpler format, such
as midi. There are also more advanced formats out there
that can combine multiple reoccuring segments of DSP into
one file and a play list. Second alternative is to chop
down the number of sounds in your shareware game.
Since most shareware apps are usually given out a fraction
of the data compared to the registered versions.
Tara Milana - WP Entertainmenthttp://wolfpack.twu.net/Comp graphics artist and programmer.
Hmmm, well, the sound effects aren;t the problem, it''s the music. But we''ll see what we can do with Midi. Thanks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dave "Dur''Ghan" Wilson
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"If the glass is half full or
half empty all depends on what was last done with it."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Dave "Dur'Ghan" Wilson-=-=-=-=-=-=-=-=-=-=-=-=-=-=-www.madhattergames.com

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