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Can a sound originate from a vertex?
I am a newbie just starting to experiment with sound.
Is there a way to make a sound originate from a vertex or some other specific point?
"There is humor in everything depending on which prespective you look from."
you mean applying a sound effect to a point in a game? like say a low chatter coming from a tavern in a rpg?
If so I believe Direct X has that capability, thus why programmers love direct x so much.. and if you have a good programmer, you can create spheres of sound, so once a player enters this invisible sphere, they can hear the sound, and as they get closer to the center of the sphere, the sound gets louder
Answer your question? =)
If so I believe Direct X has that capability, thus why programmers love direct x so much.. and if you have a good programmer, you can create spheres of sound, so once a player enters this invisible sphere, they can hear the sound, and as they get closer to the center of the sphere, the sound gets louder
Answer your question? =)
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