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CS Degrees

Started by November 26, 2012 08:21 PM
11 comments, last by frob 11 years, 9 months ago
Hello,

I am what some might call a "Mid-Career Transfer" into the business of writing games. I`m still a student of the art ini every way. While I spend my days reading what I consider to be highly academic and instructive literature, I do not have a CS degree. My question is how many professional game developers out there don`t have CS degrees? It`s not that I think I can`t do it without one, it`s more of a curiosity about the numbers. How many people are there out there like me, who just quit what they were doing in their 20s and started making games? Are any of them successful (in terms of product quality, not financial gain).

I have been locked in my room reading for about a month now, and I can just feel myself "getting a degree" but in a much shorter time. I was wondering if others also see this as a feasible learning option and route into the game industry, either as an indie or on a larger-scale team.

-Dave Ottley

I wonder as I wander...

http://www.davesgameoflife.com

I worked at a Casino Game company and the lead developer for the company's bread-winning product didn't have a CS degree (or any degree at all). He was however a deeply intelligent and mathematical person who taught himself all the aspects of graphics and audio programming. He created the entire game engine for 3-reel video slot in early 90s working as a contractor, sold it for a song and later got back into the company as a high-level developer. Now he works at Gibson Guitars as an audio software embedded engineer doing the kind of waveform transforms that he loves so much smile.png

Bottom line, the CS degree gets you past HR, the rest is up to you.
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Moved to Breaking In.


You "can" get an industry job without a degree. Speaking from personal experience, you'd have to be insane to try.

Get the degree.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

You don't have to get a degree in CS. There are so many routes, software engineering, physics...

Don't limit yourself.

I am what some might call a "Mid-Career Transfer" into the business of writing games.


Dave, does that mean you are older than thirty? Because the degree advice doesn't apply 100% to every conceivable unique personal situation.

-- Tom Sloper -- sloperama.com

Tom,

Yes I'm 27 now. I also have a wife and one child on the way. Money is not my concern at all and I'm not entirely certain that I want to get a "job" but I am keeping that as one option on my path to improving my video game development skills. To be honest being an indie who can support myself 100% with game development is the current goal, but I'm just trying to keep my options open. I already have a (totally unrelated) B.S. in accounting, after which time I moved to Japan, where I did various things and ended up as a professional legal translator, which I still do for money, but spend 90% of my time programming (the translating business is feast or famine, and now is a famine time). I don't want to have to continue doing that forever, but it gives me all the money I need to support my family and live where I need to in order to do games. I just don't think I can fork over another $40k or what not to get another degree, when it is my personal opinion that there is more to be learned on the great internet, and with creative collaborations than by paying some university $40k to give me assignments. I was just wondering if coming into it the way that I am is a VERY long and hard road, or just a long and hard road.

Thanks.

-Dave Ottley

I wonder as I wander...

http://www.davesgameoflife.com

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Cool ... what kind of games do you make?
Fact#1: Being 27+ and not having a relevant degree will leave you behind in competition with younger people with a degree.
Fact#2: Being 27+ and having relevant indie (or other) games to show on your portfolio, will put you ahead of the same competition.

Difficult road? Well, yes. Worth going down? Damned, yes.
Steve: I am working on a breakout clone now (I know it sounds retarded, but start small). I'm doing it all in C++ using D3D11, so I've learned quite a bit of low level stuff to go along with the game. I'm sticking to 2D for now since I'm coding everything from scratch and I want gameplay to be my foremost concern. My game will have a protagonist however, and later on I might throw in some crazy game-shift like moving into an rpg mode or something, but this is way down the line. For now, just the basics.

Amadeus: Yes I know those facts are accurate. I plan on continuing, I just wanted to see if anyone would see my post and say "QUIT NOW!" or something similar, so that I would know about what I can expect in the future, but since that didn't happen, I have taken heart.

Thanks.

-Dave Ottley

I wonder as I wander...

http://www.davesgameoflife.com


Yes I'm 27 now. I also have a wife and one child on the way. Money is not my concern at all and I'm not entirely certain that I want to get a "job" but I am keeping that as one option... To be honest being an indie who can support myself 100% with game development is the current goal, but I'm just trying to keep my options open... I just don't think I can fork over another $40k or what not to get another degree


Dave,
You do not need another degree, if you go the indie route. The "get a degree" advice is not for indies who are 27, have a family, and already have an unrelated degree.
If you want to get a game job, a married 27-year-old family man still doesn't need to spend all that money to get a second degree -- if you can build a portfolio, and/or find another entry path, you can get there.

-- Tom Sloper -- sloperama.com

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