If you had to make a game that didn't use icons for inventory (like WoW , Diablo, etc) what solutions would you propose?
My current game has an inventory system that is icon and paper-doll based, very similar to WoW, but I'm considering innovative alternatives.
For one, I like the idea of allowing the player to manipulate actual 3d objects. My thought is that the player could drag and drop the object onto the character directly. The game might spin the character/camera around, zoom into an equipment location, and/ or highlight valid equipment locations for the selected object
Of course, this means that characters would have actual backpack objects on them that would open up to reveal their contents (3d objects).
It certainly nods to realism, but that might be fine if it's done correctly.
Any thoughts?