Hello,
I am new to the video game development community and have a question about being an Environment Artist or a Level Designer. I understand that different workflows and companies will have different sets of responsibilities for these positions; but I would like to know, generally, do Environment Artists only make the props, materials, and textures? Would Level Designer be a more common position to look for? Or do they often implement their own coding? I am not terrible at coding, but definitely have an achilles heel for it.