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Good luck all in your Dramatic Quests!
(and EXPERIEMENT!
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Alex Ford
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quote: Original post by PHRICTION
But how does one create feeling for a character, and have him/her still an important gameplay part, if a non-party based game? Where you only have direct control over the main character. The player is usually not going to like sitting through tons of dialog with the doomed character, unless it is relevent, and not just to get to know him/her. And are they going to care if the person dies if they are just story despensers? And thoughts?