LIVING STILL DEMO
You find in the woods a living photograph of a withering flower; walk around and explore the area to bring the flower back to life.
The game is an audio–focused (not audio–only) experience where you explore the calm but unknown woods by orientating yourself using the sounds of the world around you. While a map is available to help players understand the shape of their surroundings, audio feedback should allow you to "feel" your surroundings by only listening as the world inside and outside the photograph evolves as you walk.
ABOUT DEVELOPMENT
Living Still is still in the works, I've been working on this game for about a year now. A couple of months ago I realized that, instead of trying to finish every single feature I want to include in it, I should instead finish and polish up a demo that introduces the feel of what I want this game to be.
So this is it, I've still got plenty to work on—including for this demo—because I still have lots to learn.
FEEDBACK
I would appreciate any feedback if you found remaining bugs (I'm sure there are plenty) or if you have any ideas on how to improve the feel or look of something.
STAY IN TOUCH
Twitter
@eneeigriega
@livingstillgame
@anywhystudio
Discord
AnyWhy Studio's Server
@eneeigriega