Southern California
Chronicles of my game development journey
TLDR: One of the best way to get public exposure is through expos. Do it, it's worth it.
As part of the way to get the word out for our game and to validate it, this year we went to Anime Expo 2012.
We had 2 goals:
1) find out if our game so far is something the public would want. We need to know i…
As part of the way to get the word out for our game and to validate it, this year we went to Anime Expo 2012.
We had 2 goals:
1) find out if our game so far is something the public would want. We need to know i…
First of all, Trailer!
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Haven't updated my dev journal in a long, LONG time! But it doesn't mean nothing's been happening!
In fact, ALOT has happened since my last update.
I'm now much more familiar with the game engine we've been working with, CoronaSDK. Thanks to all the help of the …
[media][/media]
Haven't updated my dev journal in a long, LONG time! But it doesn't mean nothing's been happening!
In fact, ALOT has happened since my last update.
I'm now much more familiar with the game engine we've been working with, CoronaSDK. Thanks to all the help of the …
Been working on the game design document & the technical software design document in the last 2 weeks. I haven't given up yet, just been busy!
One of the challenges I'm experiencing with the game design document is spelling out all the possible interactions between each object on the actual gam…
One of the challenges I'm experiencing with the game design document is spelling out all the possible interactions between each object on the actual gam…
Since last week, I've learned a lot more about CoronaSDK, Lime, and Tiled, and our first prototype is nearly playable. The most I've learned from this so far is the animation, art, and math aspects required to develop a game - this has all been much more than what I'm used to doing for a business …
I finally started taking a crack at implementing the lua module I had started coding, and found the task a lot more challenging than I originally anticipated. The primary challenges are learning the Corona API & their libraries to handle animation, collision detection, object states, global ga…
Today I've worked on learning Lua some more, from playing around with middleclass by kikito, to reading about all the OOP implementation research others have put in on Corona's forum. There's a lot of data and implementation methods to sort through, some talking about the differences between using…
I've learned more and more about programming in Lua, Tiled, and playing with the Corona game engine. I'm pretty amazed at how easy everything has been SO FAR. The physics engine works pretty well with a map created in Tiled, and now we just need to figure out how to spawn some AI units to walk ar…
I've been a .NET programmer for several years now, and I've been doing mainly business applications and completely new to the world of game development. But it is never too late to learn something new! I've been a long time gamer, and love blizzard's game design philosophy - "Easy to Learn, Diffi…
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