Ashnor's dev journal

Profile
Southern California
Chronicles of my game development journey
8 comments
10 entries
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EugeneSuei
July 28, 2012
Cake Nana at Anime Expo 2012 - the Experience
TLDR: One of the best way to get public exposure is through expos. Do it, it's worth it.

As part of the way to get the word out for our game and to validate it, this year we went to Anime Expo 2012.

We had 2 goals:
1) find out if our game so far is something the public would want. We need to know i…
1,897 views
EugeneSuei
July 24, 2012
An update!  First-look at all the versions of our upcoming game: Cake Nana
First of all, Trailer!
[media][/media]

Haven't updated my dev journal in a long, LONG time! But it doesn't mean nothing's been happening!
In fact, ALOT has happened since my last update.

I'm now much more familiar with the game engine we've been working with, CoronaSDK. Thanks to all the help of the …
1,896 views
EugeneSuei
October 28, 2011
Week 4
Been working on the game design document & the technical software design document in the last 2 weeks. I haven't given up yet, just been busy!

One of the challenges I'm experiencing with the game design document is spelling out all the possible interactions between each object on the actual gam…
979 views
EugeneSuei
October 12, 2011
Week 2
Since last week, I've learned a lot more about CoronaSDK, Lime, and Tiled, and our first prototype is nearly playable. The most I've learned from this so far is the animation, art, and math aspects required to develop a game - this has all been much more than what I'm used to doing for a business …
1,108 views
EugeneSuei
October 05, 2011
Day 6 & 7
I've been continuing my study of LUA & Corona SDK and got some more ideas for the game. I've decided that after this entry, I will write on a weekly basis rather than daily. Hopefully I will be done with my prototype before the next update!
948 views
EugeneSuei
October 04, 2011
Day 5
I finally started taking a crack at implementing the lua module I had started coding, and found the task a lot more challenging than I originally anticipated. The primary challenges are learning the Corona API & their libraries to handle animation, collision detection, object states, global ga…
999 views
EugeneSuei
October 02, 2011
Day 4
Today I've worked on learning Lua some more, from playing around with middleclass by kikito, to reading about all the OOP implementation research others have put in on Corona's forum. There's a lot of data and implementation methods to sort through, some talking about the differences between using…
913 views
EugeneSuei
October 01, 2011
Day 3
I've dived into Lua tutorials here and learning what I can & cannot do with this language. Like javascript, it's a high-level scripting language. Coming from a web-development background, this will be relatively easy for me to pick up.
853 views
EugeneSuei
September 29, 2011
Day 2
I've learned more and more about programming in Lua, Tiled, and playing with the Corona game engine. I'm pretty amazed at how easy everything has been SO FAR. The physics engine works pretty well with a map created in Tiled, and now we just need to figure out how to spawn some AI units to walk ar…
901 views
EugeneSuei
September 28, 2011
The journey begins!
I've been a .NET programmer for several years now, and I've been doing mainly business applications and completely new to the world of game development. But it is never too late to learn something new! I've been a long time gamer, and love blizzard's game design philosophy - "Easy to Learn, Diffi…
1,141 views
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