The never-ending story...

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ahayweh
October 30, 2007
Playing with patterns...
Writing some pattern based classes this week. Nothing to exciting. Without looking, the current number of classes at around 15 at this point ( not to bad ). I am aiming at 25 or so, and then will start on the bosses...
520 views
ahayweh
October 21, 2007
Slowly but surely..
Did some research on what class to implement next, and still don't have a positive match just yet. Although, in the mean-time, I did some research on scripting and particle stuff. The result of the latter is what follows :

particle.h



#ifndef __PARTICLE_H__
#define __PARTICLE_H__

#define MAX_ACCELERATI…
490 views
ahayweh
October 14, 2007
GDNet renew...
Yeah , the old subscription expired on my birthday. They deleted my avatar, so I will have to upload it again...

Still working on all the different enemy classes. The next class will be the first that actually tracks and shoots at the player. I will be doing another 3 or so classes, and then onto th…
528 views
ahayweh
October 07, 2007
Three months and counting...
Yep. Project's been in development for 3 months as of the 7th. Things have slowed down at times, but everything is moving ever forward.

So I am researching the next enemy class. Which will be a much simpler.







The the last enemy class finished uses some pretty interesting emergent behaviors to drive it…
482 views
ahayweh
October 07, 2007
3 months and counting...
Yep. Project's been in development for 3 months as of the 7th. Things have slowed down at times, but everything is moving ever forward.

So I am researching the next enemy class. Which will be a much simpler.







The the last enemy class finished uses some pretty interesting emergent behaviors to drive it…
473 views
ahayweh
October 01, 2007
Still working at it...
Not a whole lot done this past week dev wise. NOTE: It's never a good thing to start researching the details of a games *after* it has been in development... Oh well, on with the game.
472 views
ahayweh
September 24, 2007
The beggining of  goodness...
The game design is starting to solidify. The concept is nothing amazing, but, surprisingly, I wasn't able to find anything comparable to it online. So, this week, will mark the first week where I will be writing enemy classes/their respective deterministic ai routines. This is the phase that I was …
419 views
ahayweh
September 24, 2007
The beggining of  goodness...
The game design is starting to solidify. The concept is nothing amazing, but, suprisingly, I wasn't able to find anything comparable to it online. So, this week, will mark the first week where I will be writing enemy classes/thier respective determinstic ai routines. This is the phase that I was lo…
526 views
ahayweh
September 17, 2007
Virtual Problems vs Real World Problems...
Neither are good. But the former are entirely within my control, so I will focus on them. So, I have still been having some problems with the virtual heap system, and am very close to abandoning it in lieu of a easier approach. The input logger/demo playback system is working now ( on a plus note )…
449 views
ahayweh
September 10, 2007
And so begins another week..
Project has been going on for 2 months now. To think, the last project had already reached beta at this point, whereas a beta is nowhere in sight for this one... I really hope to get this thing done by years end, but we shall see. I would like to get this out of the way before I start on my Block…
503 views
ahayweh
September 03, 2007
Switching gears...
Have decided upon a final dev strat. Realizing that I *am* the project, and taking past projects into consideration, I have decided that *all* code required for the final game will be completed first. This includes all enemy classes, stages, rendering , gui ( and the remnant front-end ) , music/sfx…
448 views
ahayweh
August 27, 2007
And so starts another week..
Had a slow last couple of weeks. The editor is nearly complete, as is the reliant game core. Meaning, I can see myself starting to work on content within the next couple of weeks. Staying positive, and looking forward to more creatively satisfying part of the dev-cycle... Back to work.
436 views
ahayweh
August 19, 2007
Another week begins...
Enemy spawning/virtual heap system in place now. Still working on the editor. Will be adding support for background images ( single, large-x dimension'ed bitmaps ), parallax scrolling. Did a bit of web-dev this week. Good news is, I had an interview for a web position this past week, and hopefully …
500 views
ahayweh
August 13, 2007
Easy-goes-it...
Its pretty cool to see the game working w/import triggers now. Dynamic scaling, variable scrolling speeds ( predetermined ), loops. Now I have to figure out how spawning is going to work. I am really just wrapping up the loose ends, and should be moving on now that the core is nearly done.
493 views
ahayweh
August 09, 2007
Not much new...
Having some problem in RL, but dev goes on none-the-less. Able to import generated map data into game now. Will work on making the game logic incorporate imported data...
509 views
ahayweh
August 05, 2007
Editor progress...
So heres what the editor is looking like now:





Those color-coded vertical lines represent triggers. I am not sure how things were done back in the 16-bit era ( or even now for that matter ) when constructing 2D shoot-em-up level editors, but this seems to be a pretty intuitive way to me. I figure th…
454 views
ahayweh
August 03, 2007
Getting close...
Almost done with the editor ( well, at least a usable version ). Added support for "triggers" , which control things like dynamic scaling/scroll speed variations, enemy spawning etc. Have one last major dialog/class to complete, write the additional import/export stuff, and then back to the fun st…
447 views
ahayweh
July 31, 2007
Small update...
Thinking of features to add to editor. Able to import and export map files now. Will work on debugging a few things, and then start adding support for events/entity creation/editing.

516 views
ahayweh
July 27, 2007
Update
Will work on adding support for export from Editor and import into game. First piece of concept art done today ( very rough ).





Oh yeah, my soundcard is on the fritz.
567 views
ahayweh
July 25, 2007
Testing out SoundClick embed..
Hmmm... Nevermind. The tag isn't supported...

Anyway, here is a link to my online songs

445 views
ahayweh
July 25, 2007
Not so good times...
Yeah, so somewhat unreleated news, someone broke into my car and stole my bookbag at some point today. The bookbag itself was a nice $125 number ( Camelpack ), but the most relevant were is the books inside. Lost a "Code Complete" , some MFC book, a general game dev book, a few novels and a dictio…
350 views
ahayweh
July 23, 2007
Retro Editor starting to take shape...
Work coming along smoothly with the editor.



283 views
ahayweh
July 20, 2007
Running out of things to code...
The framework for the game is basicly complete. Now, it's time to focus on tool development and how the content will be organized and imported in. Will be focusing on the world editor primarly until a basic version is up and running.
306 views
ahayweh
July 18, 2007
Not much new..
Added routines to switch weapons ( tentatively bound to number keys ). Developed 3 different weapon types, possibly will add a fourth...
310 views
ahayweh
July 13, 2007
Another weekend of coding coming up...
Working on a 2-D shoot-em-up w/Allegro. Project started on the July 8th , and is running with collision detection and scrolling in tact... Will work on modifying/switching integral types to best suite game wide cohesiveness. Progress to date :





Also, planning on working more on the game editor.
240 views
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