Wow. Haven't work on the game much this entire past month. I don't know if thats cause I code for a living now , or if it's because of other *real-world* pursuits , but I think I built the game once... Just don't seem to have the time. I noticed this morning that I could squeeze in an extra half ho…
Not much coding last week. The homing laser is near completion. Ripped out tracking code and replaced it with calls to Ent_PursueEntity. Hmmmmm... What else... Saw Speed Racer. Interesting. Wasn't a fan of the old series, and was less of a fan of the film. It just seemeed really goofy/silly. And th…
... Is the man , most definintely. I am sure that the coders in the audience noticed the source that that was featured in a couple of scenes. From the little bit that I saw , it looked to be C , in a style not unlike my own... I confess , I am Tony Stark *hehe*. Also , I thought it was Tony Starks.…
So I've finally made the move to a more modern dev environ. Really , I was forced , cause my new job is .NET based , and I use Visual Studio 2005 now ( 2008 as soon as they get it ). Picking up C# and .NET pretty quickly. A lot of it reminds me of Java , so that's cool. Still , when at home , I use…
Added explosions. The way it is set up , each game entity can have it's own custom explosion graphics. Now , if I actually take of adavantage of that remains to be seen... This week I plan on adding the code to each enemy class to get the explosions fully intergrated.
Screenie 1 :
Screenie 2 :
Dev d…
Screenie 1 :
Screenie 2 :
Dev d…
Wow!!!
Played through the Noitu Love 2 demo this past weekend. Amazing. Simply amazing. Big-ups to Joakim for such a marvel!!! It reminds me of Gunstar Heros with massive processing power behiend it, and great pixel art/animation. The play mechanics are also innovative , while still being intuitive.…
Played through the Noitu Love 2 demo this past weekend. Amazing. Simply amazing. Big-ups to Joakim for such a marvel!!! It reminds me of Gunstar Heros with massive processing power behiend it, and great pixel art/animation. The play mechanics are also innovative , while still being intuitive.…
Things are starting to shape up pretty nicely... My goal for the visual style was to get it so that it looks like an interactive cartoon ( ala Behemoth games like Alien Hominoid ). The player's sprite was the first one to use this process , the other ones where done the old pixel-art style which lo…
So here is the first tileset so far :
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I should have the rest of the tiles finished soon. After getting the initial look for the game, I may have to pay someone ( or recruit an artist ) to get things looking better...
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I should have the rest of the tiles finished soon. After getting the initial look for the game, I may have to pay someone ( or recruit an artist ) to get things looking better...
So I've started on the concepts for the first level. Right now, I am drawing it out on paper and deciding what and how many tiles I am going to need. After that, it's off to the drawing board ( well , pad actually ) and the scanner to get the tileset going.
Nostalgia is a very inspirational phenome…
Nostalgia is a very inspirational phenome…
Yeaaahhh...
So it seems that the time has come for me to return to developing the editor. Unfortunately, it has been 4 months or so since I last touched MFC. There are just a few features that I need to add, but I can clearly see that this will be rather painful.
Oh well...
Saw :
National Treasure 2 …
So it seems that the time has come for me to return to developing the editor. Unfortunately, it has been 4 months or so since I last touched MFC. There are just a few features that I need to add, but I can clearly see that this will be rather painful.
Oh well...
Saw :
National Treasure 2 …
So the menus are working now ( although some of the functionality has yet to be completed ), and so now I am working on adding sound support via FMOD. Also, today marked the first time that I've ever seen a movie where a disclaimer was posted. Apparently, due to the way that Cloverfield was shot ( …
Nothing to exciting going on in the world of code this week. Wrote the barebone code for the main menu, and am implementing the options menu next. Definitely not the most exciting stuff, so it's a little slow going ( when in reality I could knock it all out in an evening... ). Looking forward to ge…
Now that the vacation is over ( sadly ), back to work on the project. After some thought , and a general lack of progress , I have decided to put the final boss on hold for the time being. So, next I will be focusing on the frontend part of the game ( menus , gui etc )... Could it be that the conte…
So here is the concept art for the end boss.
Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatu…
Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatu…
This week, I will start on what will be the final boss. I finished up the second one over the weekend and he is pretty cool :
width = 500 height = 400>
I have been playing through Dynamite Heady and Alien Soilder looking for some cool ideas, but haven't come up with a solid concept yet.
Also, I h…
width = 500 height = 400>
I have been playing through Dynamite Heady and Alien Soilder looking for some cool ideas, but haven't come up with a solid concept yet.
Also, I h…
So thats the boss I am currently working on. He should be done within the next couple of days ( he has some pretty cool particle fx I still have to implement ). Been working on this project for 5 months now...
Also, Aquaria is out. I haven't finished the demo yet, but have about an hour logged. *Ve…
Well, Aquaria is coming out on the seventh. Big ups to Bit Blot on their upcoming release of Aquaria. I will definitely be checking out the demo, but $30 bucks is a bit steep , at least for right now it is.
Yeah, so I blew a tire the other day and had to leave my car overnight stranded on the should…
Yeah, so I blew a tire the other day and had to leave my car overnight stranded on the should…
System up and running again. Turns out that I forgot about the other 2 systems that I had stashed , and just swapped the power supply out of one of those.
Anyway, working on the code for the first boss now :
I am considering adding graphics and sound with aims of releasing a demo before the end of …
Anyway, working on the code for the first boss now :
I am considering adding graphics and sound with aims of releasing a demo before the end of …
It would figure, that as soon as I start working on the first boss that something like this would happen. Power supply shorted out, and a little puff of white smoke floated out... Unfortunately, I won't be able to replace this until another week. Oh well... At least I still surf the web at work.
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