The never-ending story...

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ahayweh
June 04, 2008
What happened?
Wow. Haven't work on the game much this entire past month. I don't know if thats cause I code for a living now , or if it's because of other *real-world* pursuits , but I think I built the game once... Just don't seem to have the time. I noticed this morning that I could squeeze in an extra half ho…
1,026 views
ahayweh
May 13, 2008
Brief update...
Not much coding last week. The homing laser is near completion. Ripped out tracking code and replaced it with calls to Ent_PursueEntity. Hmmmmm... What else... Saw Speed Racer. Interesting. Wasn't a fan of the old series, and was less of a fan of the film. It just seemeed really goofy/silly. And th…
979 views
ahayweh
May 05, 2008
Tony Stark..
... Is the man , most definintely. I am sure that the coders in the audience noticed the source that that was featured in a couple of scenes. From the little bit that I saw , it looked to be C , in a style not unlike my own... I confess , I am Tony Stark *hehe*. Also , I thought it was Tony Starks.…
1,039 views
ahayweh
April 28, 2008
Weapons Systems...






Working on adding the homing laser graphics properly implemented. And decided that the entire weapons system need to be revamped. Have 4 more weapons to complete...
926 views
ahayweh
April 21, 2008
And so begins another week...
Didn't get a chance to do much work on the project this week. Did add some tracking routines for the projectiles and the main entity :











Besides that , just been learning C#/WinForms. Definitely getting used to working w/C# and VS2005. Learning a lot of pretty cool stuff.


942 views
ahayweh
April 13, 2008
Death of deprecation...
So I've finally made the move to a more modern dev environ. Really , I was forced , cause my new job is .NET based , and I use Visual Studio 2005 now ( 2008 as soon as they get it ). Picking up C# and .NET pretty quickly. A lot of it reminds me of Java , so that's cool. Still , when at home , I use…
1,015 views
ahayweh
April 06, 2008
Explosions...
Added explosions. The way it is set up , each game entity can have it's own custom explosion graphics. Now , if I actually take of adavantage of that remains to be seen... This week I plan on adding the code to each enemy class to get the explosions fully intergrated.


Screenie 1 :







Screenie 2 :







Dev d…
1,185 views
ahayweh
March 31, 2008
Nothing but Love...
Wow!!!

Played through the Noitu Love 2 demo this past weekend. Amazing. Simply amazing. Big-ups to Joakim for such a marvel!!! It reminds me of Gunstar Heros with massive processing power behiend it, and great pixel art/animation. The play mechanics are also innovative , while still being intuitive.…
1,012 views
ahayweh
March 23, 2008
Steady Progress..

























Pretty much finished up the first boss. I may go back and tweak him a little more , maybe add some more frames of animation here and there. But for now , I will be moving on and doing all the artwork for the second ( and much more interesting ) boss.
962 views
ahayweh
March 16, 2008
The process...
Things are starting to shape up pretty nicely... My goal for the visual style was to get it so that it looks like an interactive cartoon ( ala Behemoth games like Alien Hominoid ). The player's sprite was the first one to use this process , the other ones where done the old pixel-art style which lo…
911 views
ahayweh
March 09, 2008
Attack of the sprites...
Added a sequencing system to store and recall animation loops. Been testing out the preliminary sprites ala :





>







>





Note : Having some problems with getting a proper mask when the sprite's bit-depth is reduced from 32 to 24 ( which is why the edges on some of the frames look funky ).

Will continue…
836 views
ahayweh
March 02, 2008
Sprites abound...
So I added the code to confine the player to navigatable parts of the map :


r_boolean M_P_CheckForCollision( pPlayer_t pP , pMap_t pMap )
{
pVect2_t pPlayerPosition = &pP->ent.position;

// first determine where to sample the tile set from.
int mapRow = pMap->position.y >> 5;
int ma…
930 views
ahayweh
February 26, 2008
Steady progress...
So here is the imported map in-game :







Next , I have to make the editor export tile descriptions so that they can be used in game for things like parallax , solid tiles , etc.
763 views
ahayweh
February 18, 2008
Constructing Stage One...






So I have created 46 tiles , and that should be enough for the time being. To get everything perfect , I will need to do about 10 more slight variations , but that is to be worried about later. I should be able to get the stage constructed this week , and then go from there...
687 views
ahayweh
February 11, 2008
Tilesets...
So here is the first tileset so far :



>



I should have the rest of the tiles finished soon. After getting the initial look for the game, I may have to pay someone ( or recruit an artist ) to get things looking better...
740 views
ahayweh
February 04, 2008
Inspiration...
So I've started on the concepts for the first level. Right now, I am drawing it out on paper and deciding what and how many tiles I am going to need. After that, it's off to the drawing board ( well , pad actually ) and the scanner to get the tileset going.

Nostalgia is a very inspirational phenome…
713 views
ahayweh
January 28, 2008
The joys of code rot...
Yeaaahhh...

So it seems that the time has come for me to return to developing the editor. Unfortunately, it has been 4 months or so since I last touched MFC. There are just a few features that I need to add, but I can clearly see that this will be rather painful.

Oh well...

Saw :
National Treasure 2 …
822 views
ahayweh
January 21, 2008
FMOD...
So the menus are working now ( although some of the functionality has yet to be completed ), and so now I am working on adding sound support via FMOD. Also, today marked the first time that I've ever seen a movie where a disclaimer was posted. Apparently, due to the way that Cloverfield was shot ( …
914 views
ahayweh
January 15, 2008
Working on the frontend...
Nothing to exciting going on in the world of code this week. Wrote the barebone code for the main menu, and am implementing the options menu next. Definitely not the most exciting stuff, so it's a little slow going ( when in reality I could knock it all out in an evening... ). Looking forward to ge…
659 views
ahayweh
January 07, 2008
Back to it...
Now that the vacation is over ( sadly ), back to work on the project. After some thought , and a general lack of progress , I have decided to put the final boss on hold for the time being. So, next I will be focusing on the frontend part of the game ( menus , gui etc )... Could it be that the conte…
871 views
ahayweh
December 31, 2007
Back in the D...
Nothing to report. I am on vacation back in Detroit ( home-sweet-home ), and will back in DC on Wendsday. Truthfully, I haven't really even thought much about coding for the past week.
750 views
ahayweh
December 24, 2007
Fear the Goliath!!!
So here is the concept art for the end boss.





Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatu…
772 views
ahayweh
December 17, 2007
Final Boss
This week, I will start on what will be the final boss. I finished up the second one over the weekend and he is pretty cool :





I have been playing through Dynamite Heady and Alien Soilder looking for some cool ideas, but haven't come up with a solid concept yet.

Also, I have starting messing around…
662 views
ahayweh
December 17, 2007
Final Boss
This week, I will start on what will be the final boss. I finished up the second one over the weekend and he is pretty cool :


width = 500 height = 400>


I have been playing through Dynamite Heady and Alien Soilder looking for some cool ideas, but haven't come up with a solid concept yet.

Also, I h…
729 views
ahayweh
December 10, 2007
Steady progress...




So thats the boss I am currently working on. He should be done within the next couple of days ( he has some pretty cool particle fx I still have to implement ). Been working on this project for 5 months now...

Also, Aquaria is out. I haven't finished the demo yet, but have about an hour logged. *Ve…
813 views
ahayweh
December 02, 2007
Another ... interesting... week
Well, Aquaria is coming out on the seventh. Big ups to Bit Blot on their upcoming release of Aquaria. I will definitely be checking out the demo, but $30 bucks is a bit steep , at least for right now it is.

Yeah, so I blew a tire the other day and had to leave my car overnight stranded on the should…
758 views
ahayweh
November 26, 2007
1 Boss down , 2 more to go..
Sup I finished up the first boss, and he is pretty cool. The upcoming boss will should prove to be much more simpler, so I hope to get him done in a week or so.








This little guy is *very* important to the game, but his role won't be revealed until much later...
673 views
ahayweh
November 19, 2007
FSM's
So I have my first FSM working. I think I have gotten the hang of how to implement them and have completed another one ( the main boss is driven one , and the orbs are driven by a seperate one ). Next , I will be starting on the next boss...



809 views
ahayweh
November 12, 2007
Boss code...
System up and running again. Turns out that I forgot about the other 2 systems that I had stashed , and just swapped the power supply out of one of those.

Anyway, working on the code for the first boss now :





I am considering adding graphics and sound with aims of releasing a demo before the end of …
888 views
ahayweh
November 07, 2007
Minor delay...
It would figure, that as soon as I start working on the first boss that something like this would happen. Power supply shorted out, and a little puff of white smoke floated out... Unfortunately, I won't be able to replace this until another week. Oh well... At least I still surf the web at work.
692 views
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