Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatures called 'Sparkys' ) in a similar way to how particles are managed. So, this, in conjunction with heavy collision detection and particle fx should give the CPU a decent workout.
So here is the concept art for the end boss.
Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatures called 'Sparkys' ) in a similar way to how particles are managed. So, this, in conjunction with heavy collision detection and particle fx should give the CPU a decent workout.
Basicly, he has a horde ( remember that game w/Kirk Cameron? :) ) of minions that he controls and is able to use as projectiles and in otherwise deadly fashion. I figure I can just add lightweight AI routines to each of the horde ( of electrostatic creatures called 'Sparkys' ) in a similar way to how particles are managed. So, this, in conjunction with heavy collision detection and particle fx should give the CPU a decent workout.
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