Blue stain

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France
a picture is worth a thousand words
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117 entries
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alfith
December 01, 2008
Faster
My game is running faster. Really faster.
I used gprof to find where the game was spending the more time and improved the code there.
I took some time to replace my own "double-linked-sorted-list" class by a simple stl::vector in some of my code. I still have some places where I want to replace it bu…
839 views
alfith
November 06, 2008
Success
I corrected my cylinder/cylinder collision detection. It was really wrong.
What I was doing:
(1) cylinder 1 is defined by the points P1 and P2 and radius R1,
(2) cylinder 2 is defined by the points Q1 and Q2 and radius R2,
(3) compute shortest segment [P';Q'] between the lines (P1;P2) and (Q1;Q2),
(4) i…
625 views
alfith
November 04, 2008
Progress
I worked on my game code yesterday: I improved the collision with the weapons. It is still working strangely sometimes, I will have to check the bounding volumes I defined for my objects in blender and then perform more tests.
As I nearly finished putting creatures in the level (some will need to ha…
580 views
alfith
October 22, 2008
1: Ok, 2: Ok, 100: ouch !
I finally had the time to work on my game: I added the goblins (3 colors, the yellow is a bit smaller) and a big rat.



I started the placement of the creatures in the level. There will be a lot of work to fight all of them !
When I wanted to test the game, I discovered that, once again, I failed at sc…
761 views
alfith
October 15, 2008
A kind of magic
I did the texture.
4 screenshots from the game showing the magician from right, left, behind and the red glowing eyes.






Maybe, I will tilt the hat a bit to better show the eyes.
And I have to add small details on the texture but it is too late to do it now.

812 views
alfith
October 15, 2008
A new enemy
Hello,
Yesterday I started a new character: a magician.


(blender view)

The UV unwrapping is done, this evening I will do the texture. I think a new screenshot will be available tomorrow.
Have a nice day !
669 views
alfith
October 09, 2008
Everybody is here for you !
Yes, they all came to see you who may be the #10000 to see this journal (counter is at 9972 while I am writing this).
Thanks a lot !





(for these screenshots, I moved the camera a bit closer to the player)

I will now start to fill the level with the creatures, bonus items, weapons and munitions. I have …
727 views
alfith
October 06, 2008
Some details
Hi !
I added some details to the "it is now a cow".




(sorry, no shadows, I took the screenshot on my computer that only has a geForce 2)

I had difficulties uploading the pictures but everything is now working fine (you can find superpig explanations, and a big "thank you" to him for his support).

Now, I…
610 views
alfith
October 03, 2008
Minotaur... What else ?
Yes, I know it does not look like a minotaur... Maybe with a different texture on it...
If I don't get it right, let's just say it is a cow [smile]

(screenshot is from blender, in the "UV Face select" mode)
940 views
alfith
October 02, 2008
No screenshot
(not yet)

I don't know if it was done before but here is a game idea:
"Mr Potatoe Head meets Dizzy meets Fury Of The Furries"

You play as Mr Potatoe Head, you have to rescue Mrs Potatoe Head kidnapped by a Belgian "Chef" that needs her for a special recipe. You will have to travel through the world lo…
644 views
alfith
October 01, 2008
Progress
I made progress getting the ambient pass work correctly. The brightness is now OK.
No screenshot today but two pictures I made.


"I am you're father" "no !"


"Now, we know why he is so bad"
723 views
alfith
September 29, 2008
Here it is...
It is 1:55 am, I have to wake up at 6:00 and I am posting in my GameDev journal...
I finally made my bloom/glow effect work using FBO and with or without shadows. The main problem was a misplaced line of code I did not see during all these days spent on this.

In the next screenshot, I disabled the am…
747 views
alfith
September 26, 2008
Water and shadows
I finally got back to my game. And here is a "first" success: my shadows are working again... The glow is still not working with FBOs but I hope to correct that soon.
In the two screenshots below, you can see a new large room with water, waterlilies and sharks. I think I will have to make the water …
585 views
alfith
September 16, 2008
Nothing
Nothing new, I am desperatly looking for ideas to finish my game:
- a big boss
- "themes" for new rooms in the level
- new enemies

Here is a ">video you can watch while I do not work on my game.
840 views
alfith
August 06, 2008
Done
It is working very well !
The loading routines can now handle floating point values with "," or "."

My previous Linux distribution (Slackware) was in english, the one on my wife's computer (Ubuntu) was in french. The game was working correctly on both the computers but the level editor was not workin…
408 views
alfith
August 05, 2008
Back from nowhere...
It's been a while but here I am again. It was a long break from my project.

Two days ago, I prepared my newly installed Ubuntu to be able to continue working on my game, and yesterday I did my "first" lines of code. The user can now configure the maximum step height a creature can do to go from tile…
475 views
alfith
March 27, 2008
Ice

Ice

Ice is melting everywhere, it is time to get a new fridge.

french article on Wilkins ice shelf
Nasa photos of the event

And a new ">DDream video with an ice environment.
I corrected a few bugs in the level editor and in the game itself. I will soon start to add creatures, weapons and items in the le…
798 views
alfith
March 16, 2008
video
A new video with the edges activated

">DDream 8
762 views
alfith
March 11, 2008
Multisampling
Yesterday, I changed the way the edges are displayed and that eliminated nearly all the bugs. I also corrected their texture coordinates that was completly wrong. I added the option to enable them or not (mainly for testing purpose, to check the performance impact).
While I was at options, I added t…
577 views
alfith
March 07, 2008
At the edge of time...
I did a test to get "smooth" edges. Here is the result (clic on the images to get the full size).

Without edges


With edges


Display bugs due to the edges


What do you think I should do ?
- let them
- remove them
- allow the user to enable them or not
Thanks
897 views
alfith
March 04, 2008
Better quality
I made some progress on the level, I added objects (bones, spider webs, ...) but I am still looking for ideas to get more variety.

I found an article talking about a youtube parameter to test better video and sound quality.
You can try it with the previous video I did:

">original quality
">better…
771 views
alfith
February 26, 2008
Ludicrous speed
I worked on the game code yesterday. The collision tests were taking too much time (the game update was taking up to 8 ms while the player was moving) so I tried to improve this. And of course, I found something I was doing wrong: to go through my lists, I can do a sequential access to nodes (GetFi…
630 views
alfith
February 21, 2008
No Moon
I did not see the eclipse. There was too much clouds to see the moon.
The next one (a partial eclipse only in France) is the 08/08/16.

I did a test with a 3D heart. Here is the result. It is slowly rotating and becomes grey when the life level goes down.




I also started new objects to populate the leve…
789 views
alfith
February 20, 2008
Moon
I hope the clouds will go away so I can see the eclipse tonight (french article). and a moon related article.

I finished a strange structure the player can find in a room somewhere in the level...


Have a nice day
855 views
alfith
February 12, 2008
Here it is !
Quality is not very good but here it is: ">youtube version

To download the original video: rapidshare download

After the capture, I improved the performances of the collision detection for the AIs (again, some tests were done even if they were not neeeded).
923 views
alfith
February 11, 2008
Goal reached
I can place particles emitters in the level ! I added a way to move emitters instances and objects instances after they are placed in the level (using the "EDIT" button at the bottom of the UI). For the objects, I have to allow the user to rotate them.

I will do a video when back at home and post it…
581 views
alfith
February 08, 2008
Particles
I started to work on the emitters placement in the level editor. I hope it will be done before the end of the weekend.

Again, an impressive demo of Johnny Chung Lee's work.
">head tracking with a WiiRemote
717 views
alfith
February 06, 2008
It's been a while
Not a lot of news these days. When I have time, I work on the level. I finally corrected a bug in the game I detected a long time ago. I added a button in the editor to change the zoom level so you can see more of the level at a time.







I have to do the particles emitters placement in the editor so I …
607 views
alfith
January 24, 2008
Other places
Some pictures... I have to find ideas for objects to fill the level.
(images are scaled down a bit)





649 views
alfith
January 21, 2008
x15

x15

I am still working on the DDream level. I added a lot of objects and discovered a huge loss of performance of the game. The game update was taking a lot more time. Too much time. After two minutes of profiling, I found the answer: I was doing collision check for each "dynamic" object. I changed thi…
659 views
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