The importance of overexposure and bloom
Contrary to what you might be thinking, all of my new screenshots are heavily overexposed and use an extreme amount of bloom. The key to making this technique work is to modify the final image with post processing which tints and darkens the image again. Why …
Updated Hallway: The player steps backward while raising an axe as two monsters approach in a caged hallway.How Far I've Come
Today I've finished updating the last level for the upcoming demo, and honestly, I'm pretty proud of how far this project has come the last few months. I've been updating eac…
New room: Padded Cell
Level Design:
- Large Treatment Room
- Added more background props.
- Added more fog.
- Increased lighting.
- Patient Room
- Added small puzzle to test new confirm dialog feature.
- Updated textures, props, and lighting.
- Padded Cell
- Added new dialog options.
- Updated textures, props, and lighting.
Large Treatment RoomFlashlight OnFlashlight UVFlashlight OffPatient RoomFlashlight OnUpdates
Re-textured the rooms
Added new props and improved the old ones
Added new decals and improved the old ones
Re-designed the obstacles in the level to be more complex
Removed temp player model and replaced with fi…
Player Character stands in-front of a waterfall at nightChange logPlayer Enhancements:
- New attack & block animations
- Added movement when hit
- New camera position
- New block reaction animation
- Added visual health
- Can be stunned
- Updated wall textures to be decayed
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