I wanted to emphasize the lava cave look.
Zorn and Iphrit already made themselves comfortable.
The raid elemental run will contain three stages.Firebound Forge is the final encounter of this raid.
You start with the fight in the Pit of Elements. This level is line…
With new textures, decorations, and enemies.
Say hello to our latest fiend Siphon:
You can get a quick look at the level:
Highlighting is working again.There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline.
Thanks…Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.
The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.
For this release I re-enabled the Escape Attempt raid. It…
I am currently reworking all dungeons for better visuals. I hope to develop most of them into multi-stage encounters.
To support this development, I need some changes in the game server.
The first raid I reworked is the Sludge Madness. I am adding a second stage to it. After the rework, I plan to hav…
I spent the week implementing a quest system. I use it to introduce the players into the game.
At first, you have to farm materials.The player has to enter Academy Halls and farm 10 of each material. That takes approximately 15 minutes. You can see your active quests above the chat window on the lef…
I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.
If you followed the updates of the recent month, there is probably not much new.
If not, I will iterate through the changes below.
The character …I can finally show you more progress for Raiding.Zone. I need to rework all talents for all weapons, armors, trinkets, and boots.
Weapons and boots are more or less done. I think I can finish the armors and trinkets next week.
The new talent trees are circularEach weapon has 16 unique talents. You st…
I planned to release something to the beta servers this week. However, I underestimated the effort needed to implement the new equipment system.
Nevertheless, I can show you the avatar compilation interface.
You select your equipment blueprints on the Loadout screen.All items have a material cost ass…
I want to introduce you to a new crafting and equipment system.
There are multiple reasons to overhaul the current one.
The current equipment system is functional and customizable.
It has some serious downsides.
- Passive effects are present in talents and essence combinations, which makes it hard to kee…
I am proud to release the first update this year. The Academy Halls update is now live.
I will give you a quick overview of the update. If you are interested in more details, you can read the previous dev logs.
But first, I want to thank Madraox for his work. Most of the voxel monsters, their animati…
Welcome to the first update in the year 2024. I am proud to introduce you to a PvE world-level Academy Halls. The level is 25x times bigger than Sludge Madness but belongs to the same setting.
This is the first world-level and there are several more planned. In Academy Halls, you wander a lost unive…
I used the holidays to rework the training area and tutorial and added a new world zone.
Compilation CoreAfter leaving your cell you will now enter the Compilation Core.
It acts as a connection to other world levels. I plan to add an area for raid creation and another hallway for more zones.
Training …I added adamant mechanics for all levels.
Firebound ForgeEvery meteor will spawn a dragon egg. Those eggs need to get destroyed, or dragonkins spawn.
Pit of ElementsAt the start of the boss fight, Khorin spawns a big vortex that rotates around the arena. Another vortex spawns, every …
All changes on the Beta branch are now live on Steam. I will reiterate all changes below. If you already read the beta posts, you can skip the points.
New TrailerThanks for all your feedback and suggestions for the new Trailer. Primarily I wanted to show the new raiding interface and some enhanced v…
The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.
The imagined system should enable quick equip…
I spent most of the week redesigning the face meshes of the avatars. It began with an experiment last Sunday with a new mesh for the druid.
It was such an improvement, that I needed to redesign the rest of the faces.
New boot meshI got a new boot mesh from Madraox and added it…
In the last update, I presented a new logo for Raiding.Zone. This week, I reworked the complete artwork for the product page.
I also updated the road map for the rest of this and the upcoming year.
Movement SpellsAfter the community poll on movement spells, I added a new item type.…
Pit of Elements is now released on the live server. It is a 2.5-phase fight.
The first phase contains lightning vortexes and stone pillars. The stone pillar will always spawn on the damage camp. The vortex will spawn on the tank that doesn’t have boss aggro. If there is only one tank the vortex will…
I will stream this evening 22.10.2023 at 18:00 CET on Steam and Twitch.
US Beta servers are ready.I spent nearly the whole week searching for proper and cheap servers on the US west coast. My first try was with “OneProvider”. It is the cheapest I could find. But sadly, it is cheap for a reason. It t…
Pit of Elements is now released onto the beta server. It is a 2.5-phase fight.
The first phase contains lightning vortexes and stone pillars. You will have to move the vortexes to the pillars.
Then comes an intermediate phase. You have to pierce the earthen shield to interrupt the cast.
After that, th…
I want to introduce you to the new level Pit of Elements.
You will fight against the elementalist Khorin. He controls rocks, thunder, fire, and the tides.
There are also new weapons as a reward for the boss fight.
Thanks to Madraox for providing the tree model on top of the valley!
Water StreamWater St…
I got a lot of feedback that the game lacks fun if you are play alone.
The bots are intelligent enough to compete in the more complicated raids.
So I threw away the bot system and created a new raid control system.
I got inspired by the way you control the players in Fifa. There, you can constantly sw…
I got sick of the grey tone and wanted some SciFi vibe. I bought some SciFi frames and gave the GUI a more distinctive look. Blue is now the primary color.
Every dialog got reworked to fit the new theme.
Redesigned Target zonesI received feedback that it is sometimes hard to see whi…
All weapons got 4 new talents including an ultimate spell that you unlock on maximal level.
Here are some short examples of new spells:
Fire Nova on Staff of Burning SoulsExpanding fire nova that hits all targets up to 450 range and applies Ablaze.
Congregation on Plaguecarrie…Healthbars and Buffs now display on target Nameplates. You can deactivate them in Settings->Interface.
Talent resetYou can now reset your weapon talents. That removes all active talents and resets the experience to zero. Unlocked avatars will stay unlocked.
Essen…Raiding.Zone is a PvE arena game in Voxel style inspired by World of Warcraft and Warframe.
The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.
You can already try out the demo of Raiding.Zone here: https://play.raiding.zone. (Somehow, Chrome works better than Firefox)
The Steam …
My first contact with World of Warcraft was through a private server. I didn’t have the money for an abo yet and had some friends playing there.
I was fascinated by the idea of my own private WoW server. After weeks of fiddling I finally got it running.
I learned a lot about servers, networks, and es…
There was a lot of activity in the last two weeks. We performed a playtest on 15.06. I gathered a lot of constructive feedback. The primary improvements recognized are the following:
- Need for more suitable run animation
- Better visibility for the selected target
- If the camera collides with a wall and z…
I am developing Raiding.Zone for over 16 months now. For the spell system, I got inspired by World of Warcraft. WoW was my first contact with MMORPG, and it stuck with me. Their spell system feels natural, and I tried to recreate this experience.
RequirementsThere are tons of solid spell …