United States
Exploring of a world of code, coding a world of exploration...
18 hours left.
I'm right now searching freesound.org for sound effects, still need to add more enemies but at least damage is working now.
Crystal can die, working on making the player die. Still haven't found a voice actor, but came up with some great lyrics and might just sing it myself.
I keep get…
I'm right now searching freesound.org for sound effects, still need to add more enemies but at least damage is working now.
Crystal can die, working on making the player die. Still haven't found a voice actor, but came up with some great lyrics and might just sing it myself.
I keep get…
Made some more progress, time is running out (22 hours left, assuming I don't sleep at all... which is a bad assumption).
I also implemented the ability for the crystal to actually be defeated, but it doesn't yet trigger the end of the game - it should, in about two hours.
Level transitions are worki…
I also implemented the ability for the crystal to actually be defeated, but it doesn't yet trigger the end of the game - it should, in about two hours.
Level transitions are worki…
I need someone who has a decent microphone and a humorous voice to record a song for my Community Challenge entry.
I need it by the end of Sunday, and it doesn't need to be super professional.
The song is a Portal 'Still Alive' or 'You Have To Burn The Rope' kind of idea, since those are popular now…
I need it by the end of Sunday, and it doesn't need to be super professional.
The song is a Portal 'Still Alive' or 'You Have To Burn The Rope' kind of idea, since those are popular now…
I made some progress. I'm working on implementing player damage and such.
The aura under the player shows the player's damage, when it's red. When at full health, it's white.
However, at the moment the player is using a powerup which will allow him to break stuff (Internally, it's called the 'Breakin…
The aura under the player shows the player's damage, when it's red. When at full health, it's white.
However, at the moment the player is using a powerup which will allow him to break stuff (Internally, it's called the 'Breakin…
Need to run off someplace again, but only for a few hours.
Here's my current todo for today. However far through it I am able to get today, determines how much time I have to add additional content and polish tomorrow.
[hr]
Step 1:
----------------------------------------------
Setup level loading (lua …
Here's my current todo for today. However far through it I am able to get today, determines how much time I have to add additional content and polish tomorrow.
[hr]
Step 1:
----------------------------------------------
Setup level loading (lua …
Right, so I slept in, because I needed the rest (busy day yesterday, aside from the contest). I enjoyed seeing the screenshots of the my [s]sworn enemies[/s] fellow contestants in the main forum thread. I'm most interested in seeing how j0mich01's entry turns out.
Today I also only have a few hours …
Today I also only have a few hours …
Well, I'm heading to bed.
Made some very slight progress, but also due to chronological complications (not having enough time to learn certain things), I'm tweaking the design of my game. Now it'll be more of a top-down scroller, with the hammer flying through it, avoiding obstacles and chasing down…
Made some very slight progress, but also due to chronological complications (not having enough time to learn certain things), I'm tweaking the design of my game. Now it'll be more of a top-down scroller, with the hammer flying through it, avoiding obstacles and chasing down…
Player powerups:
Barrior (kills any object colliding with the player)
- Player has max of 5 seconds. Player can't move while barrior is on.
- Shield is on, draining the player's seconds, until the player releases key.
- Shield recharges at 25% of what it does (1 second takes 4 seconds to charg…
Barrior (kills any object colliding with the player)
- Player has max of 5 seconds. Player can't move while barrior is on.
- Shield is on, draining the player's seconds, until the player releases key.
- Shield recharges at 25% of what it does (1 second takes 4 seconds to charg…
My game name: "MC Hammer Toss"
You play as a hammer, and you move it around to get it through a moving jumble of objects trying to protect a crystal or something that you are trying to break. The crystal moves around, with its guards moving with it.
I intend to have multiple enemy types: Most defens…
You play as a hammer, and you move it around to get it through a moving jumble of objects trying to protect a crystal or something that you are trying to break. The crystal moves around, with its guards moving with it.
I intend to have multiple enemy types: Most defens…
The contest started. The theme is "[color=#1C2837][size=2]MC Hammer, "U Can't Touch This[/color]"".
My first task is (obviously) to design what the game will be. I will prioritize by coming up with three features or ideas that I will build the game around, and work hard on implementing those three t…
My first task is (obviously) to design what the game will be. I will prioritize by coming up with three features or ideas that I will build the game around, and work hard on implementing those three t…
I'll be taking a minor break this weekend to participate in the GameDev.net Community Challenge.
I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an albu…
I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an albu…
I've been working hard to get more work done on AdventureFar, but still not much visible progress. My hard work hasn't converted well to legitimate progress over the past 4 or 5 weeks. I decided to change the map format I was using, to reduce the amount of costly parsing the game needed to do when …
I'm not dead - I just haven't haven't posted for 2 weeks.
I've made alot of progress, but alas! I have no pretty pictures to show you. Instead, I'll talk some about what I've implemented, and how I hope it'll help my game be successful.
[hr]
Seamless transitions
First and forth most, my game world is…
I've made alot of progress, but alas! I have no pretty pictures to show you. Instead, I'll talk some about what I've implemented, and how I hope it'll help my game be successful.
[hr]
Seamless transitions
First and forth most, my game world is…
Here are some pictures of furniture I've made. Some of it was for a previous game I was working on with some online friends, some I more recently made for AdventureFar (this is why some furniture is two tiles high, and some is three tiles high).
I'm just going to picture spam you here, so don't mind…
I'm just going to picture spam you here, so don't mind…
I didn't feel like chipping away at my todo list last time I coded, so I decided instead to implement some new graphical features to AdventureFar's tile engine.Specifically, I wanted to add shadows for any map makers to place on a map. Iended up doing a bit more than that, and added five different …
I made a good amount of refactoring progress on AdventureFar the past few weeks, but mostly it's non-visible.
I got collision in and just about finalized the world format. My tiles now carry extra information in a very extensible way, so a tile can be a type "Wall" or type "ScriptTrigger" or type "T…
I got collision in and just about finalized the world format. My tiles now carry extra information in a very extensible way, so a tile can be a type "Wall" or type "ScriptTrigger" or type "T…
I made some progress the last two weeks, but not as much as desired. I don't know how [s]VertexNormal[/s] JTippets possibly cranks out the amount of work he does. I guess it comes with experience.
I got a character walking around, but I'm using placeholder art for the avatar at the moment. I also pu…
I got a character walking around, but I'm using placeholder art for the avatar at the moment. I also pu…
My world is displaying again, after a week of refactoring some of the code. Now more of the editor's features are working in the actual game, as you can see in the screenshots below.
As I think I've mentioned previously, I can procedurally apply color to tiles in the editor; this color now displays …
As I think I've mentioned previously, I can procedurally apply color to tiles in the editor; this color now displays …
[font="Verdana"][size="2"]Here are the first screenshots of AdventureFar. I just got the world displaying yesterday night.[/font]
[font="Verdana"][size="2"]Keep in mind that some of the art in the village is placeholder (noticably the non-tiling grass), and some of the art is from previous projects.…
[font="Verdana"][size="2"]Keep in mind that some of the art in the village is placeholder (noticably the non-tiling grass), and some of the art is from previous projects.…
Hello again. There's something about talking about your project publicly that motivates you to work harder on it, isn't there?
Well, I'm back, and with more details about my hopefully-oneday-commercial 2D RPG, "AdventureFar". Ready? Go.
AdventureFar development schedule:
As I promised earlier, here's …
Well, I'm back, and with more details about my hopefully-oneday-commercial 2D RPG, "AdventureFar". Ready? Go.
AdventureFar development schedule:
As I promised earlier, here's …
[font=arial, verdana, tahoma, sans-serif][size=2][font=Arial]Good evening, GameDevers; this is my new development journal (I refuse to call it a blog) which GameDev has graciously given me (a mistake they will surely pay for).
I'll be using this journal to document the progress of my 2D RPG which I …
I'll be using this journal to document the progress of my 2D RPG which I …
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