Pixel ? Tile ? World

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United States
Exploring of a world of code, coding a world of exploration...
273 comments
9 followers
114 entries
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Servant of the Lord
May 15, 2011
Player dying
Here's a screenshot of the player dying.
I'll very soon have taunts appearing on the screen as well.

1,065 views
Servant of the Lord
May 15, 2011
The last leg of the journey
18 hours left.

I'm right now searching freesound.org for sound effects, still need to add more enemies but at least damage is working now.
Crystal can die, working on making the player die. Still haven't found a voice actor, but came up with some great lyrics and might just sing it myself.

I keep get…
949 views
Servant of the Lord
May 15, 2011
New screenshot, moving along a bit
Made some more progress, time is running out (22 hours left, assuming I don't sleep at all... which is a bad assumption).


I also implemented the ability for the crystal to actually be defeated, but it doesn't yet trigger the end of the game - it should, in about two hours.
Level transitions are worki…
955 views
Servant of the Lord
May 15, 2011
Urgent request
I need someone who has a decent microphone and a humorous voice to record a song for my Community Challenge entry.
I need it by the end of Sunday, and it doesn't need to be super professional.

The song is a Portal 'Still Alive' or 'You Have To Burn The Rope' kind of idea, since those are popular now…
1,074 views
Servant of the Lord
May 15, 2011
Slightly better looking screenshot
I made some progress. I'm working on implementing player damage and such.

The aura under the player shows the player's damage, when it's red. When at full health, it's white.

However, at the moment the player is using a powerup which will allow him to break stuff (Internally, it's called the 'Breakin…
882 views
Servant of the Lord
May 14, 2011
Todo list
Need to run off someplace again, but only for a few hours.

Here's my current todo for today. However far through it I am able to get today, determines how much time I have to add additional content and polish tomorrow.

[hr]
Step 1:
----------------------------------------------
Setup level loading (lua …
1,183 views
Servant of the Lord
May 14, 2011
Day 2 begin.... Ready? Go.
Right, so I slept in, because I needed the rest (busy day yesterday, aside from the contest). I enjoyed seeing the screenshots of the my [s]sworn enemies[/s] fellow contestants in the main forum thread. I'm most interested in seeing how j0mich01's entry turns out.
Today I also only have a few hours …
960 views
Servant of the Lord
May 14, 2011
End of day 1
Well, I'm heading to bed.

Made some very slight progress, but also due to chronological complications (not having enough time to learn certain things), I'm tweaking the design of my game. Now it'll be more of a top-down scroller, with the hammer flying through it, avoiding obstacles and chasing down…
841 views
Servant of the Lord
May 14, 2011
New screenshot
Back from my event, did some work, progress is slowing slightly, but I'm hoping it'll pick up again soon.

935 views
Servant of the Lord
May 13, 2011
Enemy design and Powerup design
Player powerups:

Barrior (kills any object colliding with the player)
- Player has max of 5 seconds. Player can't move while barrior is on.
- Shield is on, draining the player's seconds, until the player releases key.
- Shield recharges at 25% of what it does (1 second takes 4 seconds to charg…
911 views
Servant of the Lord
May 13, 2011
Background in place
Implemented hammer rotation, background, and the unfinished basics of a entity system.

684 views
Servant of the Lord
May 13, 2011
The game is afoot, good sirs.
My game name: "MC Hammer Toss"

You play as a hammer, and you move it around to get it through a moving jumble of objects trying to protect a crystal or something that you are trying to break. The crystal moves around, with its guards moving with it.
I intend to have multiple enemy types: Most defens…
930 views
Servant of the Lord
May 13, 2011
The contest started
The contest started. The theme is "[color=#1C2837][size=2]MC Hammer, "U Can't Touch This[/color]"".

My first task is (obviously) to design what the game will be. I will prioritize by coming up with three features or ideas that I will build the game around, and work hard on implementing those three t…
798 views
Servant of the Lord
May 12, 2011
Community Challenge - Before the challenge begins
I'll be taking a minor break this weekend to participate in the GameDev.net Community Challenge.

I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an albu…
660 views
Servant of the Lord
May 12, 2011
"I don't have anything to say, may I still stand here?"
I've been working hard to get more work done on AdventureFar, but still not much visible progress. My hard work hasn't converted well to legitimate progress over the past 4 or 5 weeks. I decided to change the map format I was using, to reduce the amount of costly parsing the game needed to do when …
835 views
Servant of the Lord
April 10, 2011
(Almost) seamless transitions, mod/expansion support, and more...
I'm not dead - I just haven't haven't posted for 2 weeks.

I've made alot of progress, but alas! I have no pretty pictures to show you. Instead, I'll talk some about what I've implemented, and how I hope it'll help my game be successful.

[hr]
Seamless transitions

First and forth most, my game world is…
1,043 views
Servant of the Lord
March 23, 2011
More furniture art
Here are some pictures of furniture I've made. Some of it was for a previous game I was working on with some online friends, some I more recently made for AdventureFar (this is why some furniture is two tiles high, and some is three tiles high).

I'm just going to picture spam you here, so don't mind…
1,438 views
Servant of the Lord
March 18, 2011
Pixel blend mode algorithms (including 'Overlay')
I didn't feel like chipping away at my todo list last time I coded, so I decided instead to implement some new graphical features to AdventureFar's tile engine.Specifically, I wanted to add shadows for any map makers to place on a map. Iended up doing a bit more than that, and added five different …
13,763 views
Servant of the Lord
March 07, 2011
Project size
I made a good amount of refactoring progress on AdventureFar the past few weeks, but mostly it's non-visible.

I got collision in and just about finalized the world format. My tiles now carry extra information in a very extensible way, so a tile can be a type "Wall" or type "ScriptTrigger" or type "T…
1,393 views
Servant of the Lord
February 22, 2011
Furniture art
I made some progress the last two weeks, but not as much as desired. I don't know how [s]VertexNormal[/s] JTippets possibly cranks out the amount of work he does. I guess it comes with experience.

I got a character walking around, but I'm using placeholder art for the avatar at the moment. I also pu…
1,098 views
Servant of the Lord
February 10, 2011
More screenshots
My world is displaying again, after a week of refactoring some of the code. Now more of the editor's features are working in the actual game, as you can see in the screenshots below.

As I think I've mentioned previously, I can procedurally apply color to tiles in the editor; this color now displays …
995 views
Servant of the Lord
January 27, 2011
AdventureFar first screenshots
[font="Verdana"][size="2"]Here are the first screenshots of AdventureFar. I just got the world displaying yesterday night.[/font]
[font="Verdana"][size="2"]Keep in mind that some of the art in the village is placeholder (noticably the non-tiling grass), and some of the art is from previous projects.…
761 views
Servant of the Lord
January 17, 2011
AdventureFar development schedule
Hello again. There's something about talking about your project publicly that motivates you to work harder on it, isn't there?
Well, I'm back, and with more details about my hopefully-oneday-commercial 2D RPG, "AdventureFar". Ready? Go.

AdventureFar development schedule:

As I promised earlier, here's …
1,809 views
Servant of the Lord
January 13, 2011
Introducing 'AdventureFar'
[font=arial, verdana, tahoma, sans-serif][size=2][font=Arial]Good evening, GameDevers; this is my new development journal (I refuse to call it a blog) which GameDev has graciously given me (a mistake they will surely pay for).

I'll be using this journal to document the progress of my 2D RPG which I …
1,270 views
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