Positive reinforcement in action
Published October 15, 2006
I couldn't just sit still after adding the dynamic text system so I had to put it to use. The first usage is to display the score you get when offing an enemy. The type of morph used is configurable and I aim to add colour effects later to help distinguish one piece of text from another.
I may have to start issuing epilepsy warnings with these videos soon - getting a bit wild on screen now - and there's more to come!.
VideoThe fade to black thing half way through is a simple 'tranistion' animation that is going to be used to mark one level from another or progression through the front-end screens.